Opened 21 years ago
Closed 12 years ago
#1486 closed defect (wontfix)
MANIAC V2: Dave/Sandy/Fred in wrong place during ending
Reported by: | SF/dfabulich | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | original | |
Cc: | Game: | Maniac Mansion |
Description
Beat the game. (Save attached.) Dave/Sandy/Fred will be standing outside the house way over to the right, where you can't see Fred's face. (They're supposed to be standing on the doormat.)
Win2K, English EGA Enhanced version. ScummVM 0.6.0pre (Feb 20 2004 15:37:45), Features compiled in: Vorbis MP3 zLib MPEG2.
Ticket imported from: #902395. Ticket imported from: bugs/1486.
Attachments (2)
Change History (9)
by , 21 years ago
Attachment: | maniaca.s03 added |
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comment:1 by , 20 years ago
Hm, are you sure about that? I mean, yeah, in the V1 endgame they are on the doormat. But I looked at the script, and checked the coordinates the actors are placed at; they are exactly the same coordinates as for the V1 version (the scripts in question are very similar); but the graphics have different dimensions, so those coordinates once translate to standing on the doormat, and once to standing next to it.
If you can confirm that the original engine indeed put them on the doormat, then we'll have to unravel a nice big mystery, I am afraid :-)
comment:2 by , 20 years ago
Status: | new → closed |
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comment:3 by , 20 years ago
Pending confirmation that this is actually a bug (i.e. whether the original engine actually behaved differently).
comment:4 by , 15 years ago
Status: | closed → new |
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comment:5 by , 13 years ago
Summary: | MANIAC: Dave/Sandy/Fred in wrong place during ending → MANIAC V2: Dave/Sandy/Fred in wrong place during ending |
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comment:6 by , 12 years ago
Keywords: | original added |
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Resolution: | → wontfix |
Status: | new → closed |
comment:7 by , 12 years ago
Cleaning up:
It has been more than 8 years since this bug was submitted. There hasn't been any feedback on this at all, and since fingolfin mentioned that the game scripts behave correctly in that scene, we end up that this is a bug in the original. Closing as "Also occurs in the original - won't fix"
Saved game before ending