Opened 6 months ago

Closed 6 months ago

#14681 closed defect (duplicate)

NANCY: SCK - Wrong colors on BE target (after load)

Reported by: raziel- Owned by: raziel-
Priority: normal Component: Engine: Nancy
Version: Keywords:
Cc: Game: Nancy Drew: Secrets Can Kill

Description (last modified by raziel-)

ScummVM 2.8.0git (Oct 29 2023 09:28:43)
Using SDL backend with SDL 2.28.4
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 MikMod Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders)

EDIT:
Duplicate of bug #14472 (regression, closing this one)

On loading a save game i am back to wrong colors.
Mabye the BE handling isn't implemented in save/load code (yet?)
(Just babbling here, i have no idea what i'm talking about) :-)

Running Nancy Drew: Secrets Can Kill (Windows/English)
ciftree.dat: 9f89e0b53717515ae0eb82d14ffe0e88, 4317962 bytes.

AmigaOS4 - PPC - BE
gcc (adtools build 11.3.0) 11.3.0

Attachments (2)

Nancy Drew File 01 Secrets Can Kill (Windows English)_001.png (324.3 KB ) - added by raziel- 6 months ago.
nancy1.001 (12.3 KB ) - added by raziel- 6 months ago.

Download all attachments as: .zip

Change History (3)

by raziel-, 6 months ago

Attachment: nancy1.001 added

comment:1 by raziel-, 6 months ago

Description: modified (diff)
Owner: set to raziel-
Resolution: duplicate
Status: newclosed
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