#14457 closed defect (invalid)

MacOS Bundler instructions seem inherently broken

Reported by: markusbkk Owned by: criezy
Priority: high Component: Engine: AGS
Version: Keywords: bundle, macos
Cc: Game:


I followed the instructions for creating a MacOS app bundle to the tee, yet I'm running into multiple issues.

  1. Changing the bundle name inside Info.plist does not change the name of the preferences. No matter how many times I change it, delete the file and relaunch the application bundle, the file gets recreated as "ScummVM Preferences".
  1. Putting game files inside "MyGame.app/Contents/Resources/game" does not autostart any game.
  1. Attempting to use "scummvm-autorun" also fails, as it cannot find the path (it strangely tries to find it outside the app bundle).

The game I'm trying to bundle is an AGS title (it uses "ags-fallback", but I've also tried with compatible and listed titles, as well).

My system:

Mac Mini (Mid 2011)
MacOS High Sierra (10.13.6)

ScummVM version: 2.7.0 (cloned from a GitHub tag)

Change History (1)

comment:1 by criezy, 11 months ago

Owner: set to criezy
Resolution: invalid
Status: newclosed

That is expected. None of these features are present in the 2.7.0 release.

And the documentation is correct as well. The description for the autostart feature is is not present in the 2.7.0 documentation (https://docs.scummvm.org/en/v2.7.0/) and was added in the "latest" documentation (https://docs.scummvm.org/en/latest/advanced_topics/autostart.html?highlight=autostart#autostart).

It was backported to the 2.7 branch for an eventual 2.7.1 release, so if you want to use the feature you can either clone the branch-2-7 or the master branch instead of the v2.7.0 tag.

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