Opened 20 years ago

Closed 20 years ago

#1443 closed defect (wontfix)

FOA: Nomads give bad directions.

Reported by: SF/kpharris Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 4


When taking the path as a pair, the nomads give bad directions to find the location of the X on the map. From the save game point, the nomad says 'A little to the south, and slightly to the east", but the X shows up to the west when flying the baloon.

Nowhere near a critical bug, but it is somewhat annoying. I don't remember this kind of behavior the last time I played through with the original interpreter a few years back.

Platform information: Linux, SCUMMVM 0.5.7cvs (Feb 8, 2004).

Ticket imported from: #893246. Ticket imported from: bugs/1443.

Attachments (1)

atlantis.s09 (13.8 KB ) - added by SF/kpharris 20 years ago.
East of the X, where nomad says to continue East.

Download all attachments as: .zip

Change History (5)

by SF/kpharris, 20 years ago

Attachment: atlantis.s09 added

East of the X, where nomad says to continue East.

comment:1 by Kirben, 20 years ago

Summary: Nomads give bad directions.FOA: Nomads give bad directions.

comment:2 by fingolfin, 20 years ago

I wonder if this is really a bug in ScummVM, and not one in the datafiles / the original. Maybe it wasn't even a bug :-)

comment:3 by fingolfin, 20 years ago

Owner: set to fingolfin
Resolution: wontfix
Status: newclosed

comment:4 by fingolfin, 20 years ago

I think this is a glitch in the scripts. I just spent some time trying to analyze them, but w/o a save at the proper point, this is pretty hard. Still, from what I can tell, ScummVM is exactly doing what it should here (based on variable contents etc.). It's in theory possible that something before this point "corrupted" some variable's state, but it is more likely that there is a small flaw in the rather complex script logic used for this part of the game.

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