GFX: Cursor: Regression - Cursor broken in certain games
|Reported by:||raziel-||Owned by:||raziel-|
|Version:||Keywords:||(hardware/system?) cursor, filter graphics|
ScummVM 2.8.0git (Mar 8 2023 08:13:58)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) ENet TinyGL OpenGL (with shaders)
Setting the "Graphics Mode" to "OpenGL", the size to "1x" makes some games from some engines break it's cursor display.
It looks like as if the cursor graphics are picking up some random data from before (or load from the wrong place).
Engines i checked (but not all games affected) are:
See attached screenshots
The 13th Disciple (v1.01) (DOS/English)
The Feeble Files (2CD Windows English)
These engines only display a broken cursor if one skips the intro and the "skip intro" dialogue shows, the game cursors itself are fine.
Blue Force (CD DOS English)
Ringworld 1 Rvenge of the Patriarch (CD DOS English)
3 Skulls of the Toltecs (DOS English)
AmigaOS4 - SDL2 - PPC - BE
gcc (adtools build 11.3.0) 11.3.0
This might or might not be related to #14308
Change History (13)
by , 7 months ago
|Attachment:||Ringworld 1 Revenge of the Patriarch (CD DOS English)_009.png added|