id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 13661,"SAGA: IHNM: ""createThread wrong scriptEntryPointNumber"" when starting with Benny",dwatteau,johnpevensie,"With either the English/Steam or French/GOG versions of IHNM (which trigger the SAMPLE.AD/SAMPLE.OPL warning), reinstalled from scratch to make sure the data is OK. For whatever reason, I can only reproduce this with the OSX PowerPC port: - It also happens with ScummVM 2.2.0, so it's not a recent regression. - Using different compiler versions doesn't fix the problem. - It's systematic on this port, i.e. playing with Benny is impossible there. - With Linux on the same PowerPC machine, it's fine. Maybe the OSX PowerPC environment is ""luckier"" in triggering this bug, especially if it's related to threading? Anyway, if I just do this: 1. Start the game 2. Choose Benny as a character 3. Go down the stairs with Benny then the following error always appears in the console when Benny starts speaking to AM: {{{ Script::createThread wrong scriptEntryPointNumber! }}} Skipping the dialogue or enabling/disabling the subtitles doesn't change anything. On Windows, I can't trigger the error message, but sometimes (1 out of 10?) if I reproduce the steps above, Benny suddendly teleports to the cemetery, and if I go back to the previous room, he will resume reacting to AM, as if nothing happened. GDB and debug logs to be attached below.",defect,closed,normal,Engine: SAGA,,fixed,threading,,I Have No Mouth