#13569 closed defect (wontfix)

GROOVIE: Clandestiny - "Welcome" screen not displayed during game start or game exit...

Reported by: mystrw1 Owned by: Die4Ever
Priority: normal Component: Engine: Groovie
Version: gsoc Keywords:
Cc: Game: Clandestiny

Description (last modified by mystrw1)

New to SCUMM testing. Hope I've provided adequate info. here...

Clandestiny (Groovie engine) basic info. - I'm using a laptop running Win 10, ScummVM Ver. - 2.6.0 (stable), SCUMM game ver. - Windows/English, 2 CD-ROM disk images.

Scummvm Wiki instructions were followed for loading game files to HD. Game was detected/added normally by Scumm Launcher. I selected the following Scumm game options: "Use Original Save/Load Screens" & "Easier AI".

Not sure if the following is intended or not but figured I'd mention it in a ticket...

When I launch the game, SCUMMVM skips the game's "Welcome" screen that contains options to start the game, change setup, read the "Read Me" or exit the game. Instead, it immed. displays the "Groovie" video and then the brightness adjust (CLAN) screen. (When I run this game natively under Win 10, the 1st screen displayed is the "Welcome" screen and, after selecting "Clandestiny Disk 1" to start the game, the game then proceeds to the "Groovie" video and brightness adjust screen...) Similarly, when I exit the game in Scumm, the game does not return to the "Welcome" screen prior to closing out (as it does when running native under Win 10...)

Change History (2)

comment:1 by mystrw1, 23 months ago

Description: modified (diff)

comment:2 by Die4Ever, 18 months ago

Owner: set to Die4Ever
Resolution: wontfix
Status: newclosed

the Welcome screen launcher is external to the Groovie engine, so it's not currently planned to be implemented in ScummVM, The 11th Hour had a similar screen but only for Win95 and not DOS

marking this as wontfix, although it could be possible for someone to recreate these screens inside of Groovie engine scripts (using the scummvm-tools compiler)

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