Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#1356 closed defect (wontfix)

FOA: Weird story bug (also happens with original engine)

Reported by: SF/leerqbasic Owned by: SF/ender
Priority: low Component: Engine: SCUMM
Keywords: script Cc:
Game: Indiana Jones 4

Description

Rather odd bug in INDY4, seems to me like there's a story bug...load the attached savegame and follow these steps to reproduce:

btw: you just got Sophia mad by saying that you're not afraid of snakes, and she won't follow you. Obviously she's stuck there.

* Go to the left to the waterfall * Look at the waterfall * Use the chain

You now left Sophia behind. There's no way of getting back (you need the weight of 2 persons).

* Go to the left * Go to the left

Indy sais "Not again"...now's the odd part. Sophia's meant to push Indy down, but she's trapped. Well, appearantly not!

* Talk to Sophia (she's still mad) * Say "I'm sorry I was rude" * Say "Come on, climb onto my shoulders" * Say "You probably wouldn't fit anyway" * Say "I just meant that..." * Say "After a few days..."

Well, isn't that nice. They both end up running into the wall, and Sophia's even managed to climb throught it! Any thoughts on this?

Warnings I got: WARNING: Code for object 640 not in room 51!

CVS version I used: ScummVM 0.5.7cvs (Dec 27 2003 20:45:20)

Ticket imported from: #866424. Ticket imported from: bugs/1356.

Attachments (1)

atlantis.s03 (15.5 KB ) - added by SF/leerqbasic 17 years ago.
Savegame, just after Sophia got mad

Download all attachments as: .zip

Change History (11)

by SF/leerqbasic, 17 years ago

Attachment: atlantis.s03 added

Savegame, just after Sophia got mad

comment:1 by fingolfin, 17 years ago

Would be nice if somebody checked for this with the original engine. If it also occurs in the original, it's a bug in the data files and not really our concern (it sounds as if it was, at least)...

comment:2 by SF/quietust, 17 years ago

Heh, amusing bug.

BTW, there *is* a way of getting back down there. Hint: That statue in front of the elevator looks pretty heavy - its head alone must weigh over a hundred pounds. And "It looks a bit wobbly..."

comment:3 by fingolfin, 17 years ago

Priority: normallow

comment:4 by fingolfin, 17 years ago

Still waiting for somebody to check if this occurs in the original, too...

comment:5 by SF/ender, 17 years ago

Summary: FOA: Weird story bug?FOA: Weird story bug - need confirmation w/ original

comment:6 by SF/darkshineknight, 17 years ago

Hi, I am shocked to find that this bug exists in the original game, the game exiting with the exact same error: "Code for object 640 not in Room 51". The earlier games made by LucasArts were bug-free, or so I thought. I just tested it, and it is not a ScummVM bug. This bug occurs with both the unpatched and patched versions (with indy4fix.exe). I hope you try to implement a hack or patch of some sort so unsuspecting players don't accidentally stumble across it.

comment:7 by fingolfin, 17 years ago

There are no non-trivial bug free programs. Including all LucasArts games :-)

comment:8 by fingolfin, 17 years ago

Summary: FOA: Weird story bug - need confirmation w/ originalFOA: Weird story bug (also happens with original engine)

comment:9 by SF/ender, 17 years ago

Looking into this, it does not appear to be easily fixable. So I'm going to close it as a "well, what can you do" bug :)

comment:10 by SF/ender, 17 years ago

Owner: set to SF/ender
Resolution: wontfix
Status: newclosed
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