| 1 | | The sound effects during the prison feeding sequence is wrong/delayed. This is especially obvious in the second part with the tube on the face. But also Chewys stars above the head sound effect is missing (but i doubt anyone would really miss it ;)) |
| | 1 | Getting the information from the INH_TAP.TXT file (listing of DETAILS.TAP), as I don't know how to open TAP files, I can't further help here: |
| | 2 | |
| | 3 | cell: |
| | 4 | f5sfx020.voc (9) - sound for the feeding machine (other sound effects within scene seems to be OK) |
| | 5 | |
| | 6 | probe room: |
| | 7 | When at the machine for selecting the probe options: |
| | 8 | wrong: slime.voc (0) |
| | 9 | correct: |
| | 10 | f5sfx007.voc (15) |
| | 11 | f5sfx008.voc (16) |
| | 12 | f5sfx009.voc (17) |
| | 13 | https://youtube.com/clip/Ugkx_SXZwcmpxgvmgqvRi6DbGs9oH3reYwOF |
| | 14 | |
| | 15 | energy center: |
| | 16 | instead of the endless loop of the sound, i hear once a button |
| | 17 | wrong: f5sfx007.voc (guess) |
| | 18 | correct: newenerg.voc (53) |
| | 19 | |
| | 20 | cyberspace: |
| | 21 | - instead of loop i hear only one time a button |
| | 22 | wrong: f5sfx008.voc (guess) |
| | 23 | correct: cybersp.voc (52) |
| | 24 | - when the door open, clearly a wrong splash sound |
| | 25 | wrong: bocabola2.voc |
| | 26 | correct: door1.voc (guess, hard to hear) |
| | 27 | |
| | 28 | command base F5: |
| | 29 | the door button has a wrong sound (zapping) |
| | 30 | wrong: treffer1.voc (11) |
| | 31 | correct: door1.voc |
| | 32 | |
| | 33 | crash landing: |
| | 34 | wrong: slime.voc |
| | 35 | correct: there should be fire sound in a loop, instead you can hear the slime drop |
| | 36 | |
| | 37 | chicken farm |
| | 38 | wrong: f5sfx067.voc (the stupid wink wink sound) |
| | 39 | correct: the sound for the teeth falling into the glass (can be potential also just the splash sound), or maybe something barely hearable within the dog react |
| | 40 | |
| | 41 | small town: |
| | 42 | -train leaving small town sequence (NOT with chewy) |
| | 43 | wrong: f5sfx038.voc |
| | 44 | correct: choo choo sound for the train |
| | 45 | -twin gets splashed by loca lola machine |
| | 46 | wrong: Piff.voc |
| | 47 | correct: bocabola2.voc (guess) |
| | 48 | -opening the attic door gives a creaking door sound |
| | 49 | wrong: f5sfx067.voc (the stupid wink wink sound) |
| | 50 | |
| | 51 | big city: |
| | 52 | - opening the door of the taxi (car door sound) |
| | 53 | wrong: f5sfx067.voc (the stupid wink wink sound) |
| | 54 | - when the vacuum cleaner get out of the door, the sound is wrong |
| | 55 | wrong: kuckuc.voc |
| | 56 | - when the window cleaner at the publisher gets lowered, the sound should be like a lift going down |
| | 57 | wrong: splash sound (bocabola2.voc?) |
| | 58 | - using the vacuum cleaner on the cockroaches, not the sound of the vacuum |
| | 59 | wrong: f5sfx038.voc (opening small door of probe) |
| | 60 | - taxi in harbour making wrong sound (should be car engine) |
| | 61 | wrong: f5sfx038.voc (opening small door of probe) |
| | 62 | - in the harbour, instead of the sea atmo sound, the sound for the window cleaner lift is playing |
| | 63 | wrong: window cleaner lift sound (up and down) |
| | 64 | |
| | 65 | amazonia: |
| | 66 | - when chewy is getting redressed, there should be the sound of blinds opening |
| | 67 | wrong: window cleaner lift sound (up and down) |
| | 68 | - entering jungle, the chirping atmo loop should be played |
| | 69 | wrong: slime.voc |
| | 70 | - paddling sound for race |
| | 71 | wrong: slime.voc |
| | 72 | - water atmo loop at river of the village |
| | 73 | wrong: slime.voc |
| | 74 | - the cooking water sound in the village |
| | 75 | wrong: slime.voc |
| | 76 | |
| | 77 | lost valley: |
| | 78 | - the waterfall sound |
| | 79 | wrong: slime.voc |
| | 80 | - jungle atmo |
| | 81 | wrong: slime.voc |
| | 82 | - putting the golden clint on the pedestal, should be zapping sound (f5sfx052.voc?) |
| | 83 | wrong: slime.voc |
| | 84 | - the lifting of the platform when putting clint on pedestal |
| | 85 | wrong: slime.voc |
| | 86 | |
| | 87 | secret base: |
| | 88 | - when the borx encounter that the clint statue gets replicated, we hear chewies mocking sound |
| | 89 | wrong: f5sfx067.voc |
| | 90 | - press of the start button should set an alarm sound |
| | 91 | wrong: boing.voc |