Changes between Initial Version and Version 1 of Ticket #13396, comment 3
- Timestamp:
- 04/09/22 02:34:40 (2 years ago)
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Ticket #13396, comment 3
initial v1 7 7 This behaviour suggests that, for some reason, the playtime is reset to 0 when the current state is loaded (thus always earlier than any existing save game), but not updated to the correct value until after a save is performed. Why, I have no idea? 8 8 9 However, as you've noted, this only applies to using the ScummVM save menu, and not the game's own in-game menu, which offers greater flexibilty to the userwhen managing saves.9 However, as you've noted, this only applies to using the ScummVM save menu, and not the game's own in-game menu, which is actually the engine's targeted menu and offers greater flexibilty than the ScummVM menu when managing saves. 10 10 11 11 An obvious point of difference between Myst III and most other games is that Myst III uses a common name for its save game's filename and savename, and indeed when the ScummVM menu is viewed in list mode, the savename is listed as the filename complete with extension. Pure speculation, but I'm wondering if this is somehow interfering with registering the correct playtime when the current state is being loaded?