Changes between Initial Version and Version 7 of Ticket #13169


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Timestamp:
04/03/22 13:59:30 (2 years ago)
Author:
kas1e
Comment:

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  • Ticket #13169

    • Property Summary Myst III Exile: missing scene transition effect on PowerPC (big-endian) machines under AmigaOS4Myst III Exile: missing scene transition effect on PowerPC (big-endian) machines on all OSes
  • Ticket #13169 – Description

    initial v7  
    11While testing AmigaOS4 builds of ScummVM (v2.5.0 and daily build from 25.12.2021) find out a rendering issue.
    22
    3 the issue is that switch between scenes in Myst3 does not have that nice transition effect when one scene is replaced by another one. instead, we have or just a white screen for a time while the transition effect should happen or a bit of visual trash (depends on the drivers we use).
     3The issue is that switch between scenes in Myst3 does not have that nice cross-fade effect when one image is fade out and another one fade it, making one image replace another with tasty cross-fade effect. Instead, we have or just a white screen for a time while the cross-fade effect should happen or a bit of visual trash (depends on the drivers we use).
    44
    5 if we use an older version of our drivers called MiniGL we have such a visuall mess:
     5If we use an older version of our drivers called MiniGL we have such a visuall mess:
    66
    77https://youtu.be/ndhmxNXlLH4?t=78
    88
    9 if watch carefully between switching of scenes then instead of effect we have some purple vertical lines all over the screen for a time of effect.
     9If watch carefully between switching of scenes then instead of effect we have some purple vertical lines all over the screen for a time of effect. Mean that no-cross-fade happens, but nothing instead and unitialized stuff have place.
    1010
    1111And that if I use another more modern OpenGL driver called GL4ES:
     
    1313https://youtu.be/KiDJ3ox51lU?t=37
    1414
    15 There all visibly better. just instead of a color mess, we have a white screen for the time while the effect should happen and then a new scene happens.
     15There all visibly better. Just instead of a color mess, we have a white screen for the time while the effect should happen and when a new scene happens.
    1616
    1717When I test the same version of the game but on win32/x64 then all fine means it's probably a Big-Endian issue.
    1818
    19 if you need any more details or tests just ask :)
     19If needs any more details or tests just ask :)
    2020
    2121Thanks!