id summary reporter owner description type status priority component version resolution keywords cc game 13116 TWINE: slowdown when grid mask is applied mgerhardy "happens e.g. in the first scene of the asylum when entering the room with the holomap and key card. The problem is in Grid::drawBrickSprite (and in fact in Redraw::processDrawListActorSprites not using the SpriteData Surface - see https://bugs.scummvm.org/ticket/12024) " defect new normal Engine: TwinE Little Big Adventure