id summary reporter owner description type status priority component version resolution keywords cc game 13090 SYMBIAN: Build Failure Due to Certain Array Declaration Formats fedor4ever fedor4ever "Fixed by lephilousophe commit. Ultima 4&6 works! Thanks! I look for initialization pointer to member and found nothing. This is bad code that violate C++ standart if there no initialization - https://isocpp.org/wiki/faq/pointers-to-members I got error while building 2.5.0 release for Symbian: {{{ elf2e32 : Error: E1066: Image failed validation line 427 make[1]: *** [\Symbian\S60_5th_Edition_SDK_v1.0\epoc32\release\gcce\urel\Neverhoode.exe] Error 1 make: *** [TARGET] Error 2 }}} I dig more deeper and found in scummvm\engines\ultima\ultima4\game\item.cpp struct array declaration ItemLocation Items::ITEMS[N_ITEMS]. Commentin it's body solve error. After commented body I inserting several zero initialazers: {{{ { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, 0, 0 } }}} Build success. Uncomment one initialazer - build success. Uncomment another initialazer - build error. Inserting function pointer in several zero initialazers trigger build error too. scummvm/engines/ultima/nuvie/usecode/u6_object_types.h has similar struct array which cause same error. scummvm/engines/ultima/nuvie/keybinding/keys.cpp - has Action NuvieActions[] with normal functions pointers - ScummVM builds and runs." defect closed normal Engine: Ultima fixed Symbian, build error Ultima IV: Quest of the Avatar