macOS/OpenGL: Mouse cursor gets stuck around the edges in fullscreen mode
|Reported by:||dfabulich||Owned by:|
|Priority:||normal||Component:||Port: Mac OS X|
|Version:||Keywords:||Mouse, Sticky, Stuck, Fullscreen, OpenGL|
In ScummVM 2.5.0, in all games, in full screen mode, if I move my mouse cursor near the edge of the screen, the mouse cursor gets "stuck" there, unable to leave the edge of the screen.
This is a regression from ScummVM 2.2.0.
I'm attaching a screen recording of the problem. I've reproduced this problem in several different games in several different engines:
- Day of the Tentacle (CD/English)
- Myst (Masterpiece Edition/Windows/English)
- Quest for Glory II: Trial by Fire (DOS/English)
I'm on macOS Monterey 12.0.1. I've reproduced this issue on an Intel MacBook Pro (16-inch, 2019) and on an M1 MacBook Pro (16-inch, 2021), which are both HiDPI machines. I'm not able to reproduce this problem on a Windows 10 VM running on my Intel MacBook Pro, so the problem appears to be specific to macOS.
Change History (8)
comment:3 by , 6 months ago
|Summary:||macOS: Mouse cursor gets stuck around the edges in fullscreen mode → macOS/OpenGL: Mouse cursor gets stuck around the edges in fullscreen mode|
comment:4 by , 6 months ago
|Component:||Common → Port: Mac OS X|