Changes between Initial Version and Version 1 of Ticket #13073
- Timestamp:
- Nov 13, 2021, 3:37:32 PM (3 years ago)
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Ticket #13073 – Description
initial v1 9 9 But the ZVision engine uses initGraphicsModes(), which calls initSizeHint(), to support different resolutions. 10 10 11 Zork Nemesis has a native resolution of 640x480, and that's what _hintedHeight and _hintedWidth are set to. So even though ScummVM _thinks_ the game is running with a Normal 2x scaler, the window it creates is 640x480 pixels.11 Zork Nemesis has a native resolution of 640x480, and that's what _hintedHeight and _hintedWidth are set to. So even though ScummVM ''thinks'' the game is running with a Normal 2x scaler, the window it creates is 640x480 pixels. (This also affects the look of the ScummVM GUI if you press Ctrl+F5.) 12 12 13 13 This does not feel like the intended behavior, but I don't understand the purpose of _hintedHeight and _hintedWidth so I don't dare messing with it.