Changes between Initial Version and Version 1 of Ticket #13073


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Timestamp:
11/13/21 15:37:32 (23 months ago)
Author:
eriktorbjorn
Comment:

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  • Ticket #13073 – Description

    initial v1  
    99But the ZVision engine uses initGraphicsModes(), which calls initSizeHint(), to support different resolutions.
    1010
    11 Zork Nemesis has a native resolution of 640x480, and that's what _hintedHeight and _hintedWidth are set to. So even though ScummVM _thinks_ the game is running with a Normal 2x scaler, the window it creates is 640x480 pixels.
     11Zork Nemesis has a native resolution of 640x480, and that's what _hintedHeight and _hintedWidth are set to. So even though ScummVM ''thinks'' the game is running with a Normal 2x scaler, the window it creates is 640x480 pixels. (This also affects the look of the ScummVM GUI if you press Ctrl+F5.)
    1212
    1313This does not feel like the intended behavior, but I don't understand the purpose of _hintedHeight and _hintedWidth so I don't dare messing with it.