Opened 3 years ago
Last modified 3 years ago
#12914 closed defect
AGS: 7 Days A Skeptic - Audio volume issues — at Version 2
Reported by: | antoniou79 | Owned by: | |
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Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | 7 Days A Skeptic, Audio, Volume | |
Cc: | Game: |
Description (last modified by )
This is tested on Windows 10 x64, daily development build (ScummVM 2.4.0git186-g592f8b42c8 (Sep 8 2021 05:56:07)) and a local build (Windows, msys2, latest checkout from master).
Here are the issues I've noticed:
- The in-game sound volume controls which show up when putting the mouse cursor at the top of the screen do not seem to affect sound. There are two volume controls there, labelled "music" and "sound", and none of them affects sound (steps, ambient sound). However, I was not able to test them affecting music volume, since during intro when music is played, this in-game panel is not available.
- Setting the volume from the in-game controls is also not synched with any of ScummVM's own GMM sound options.
Setting volume from the GMM, affects in-game sound only when changing the SFX volume. This affects both steps sound and ambient sound. The music (playing during intro) is not affected when changing music volume from GMM.Edit: This seems to be fixed by https://github.com/scummvm/scummvm/commit/f9630d6981fa9747804f4cb0346950cc681b578e
Change History (3)
by , 3 years ago
Attachment: | scummvm-7daysaskeptic-00000.png added |
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comment:1 by , 3 years ago
comment:2 by , 3 years ago
Description: | modified (diff) |
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Testing with a build from current master, the music volume of the midi song playing during the intro can now be affected by the ScummVM GMM Music volume control.
This seems to be a result of commit:
https://github.com/scummvm/scummvm/commit/f9630d6981fa9747804f4cb0346950cc681b578e
The other issues still remain.