id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 12900,BURIED: My CD version (v1.00 24BPP/Windows/English) crashes on startup,eriktorbjorn,eriktorbjorn,"I have two different versions of Journeyman Project 2: Buried in Time. One is on DVD and is identified as either ""v1.1 8BPP/Windows/English"" or ""v1.1 24BPP/Windows/English"". These appear to work fine, from what little I've tried them. I also have a CD version, which is identified as either ""v1.00 8BPP/Windows/English"" or ""v1.00 24BPP/Windows/English"". The 8BPP version starts and seems to run fine. But the 24BPP version crashes on startup. Running it with Valgrind produced the following error log: {{{ ==967777== Invalid write of size 1 ==967777== at 0x3ED15D1: Common::WinResources::loadFromCompressedEXE(Common::String const&) (winexe.cpp:151) ==967777== by 0x112A819: Buried::BuriedEngine::run() (buried.cpp:109) ==967777== by 0x9183D6: runGame(Plugin const*, Plugin const*, OSystem&, Common::String const&) (main.cpp:311) ==967777== by 0x919CBF: scummvm_main (main.cpp:618) ==967777== by 0x9158E6: main (posix-main.cpp:45) ==967777== Address 0x26cf2b30 is 0 bytes after a block of size 1,162,752 alloc'd ==967777== at 0x6CCB7B5: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==967777== by 0x3ED1483: Common::WinResources::loadFromCompressedEXE(Common::String const&) (winexe.cpp:130) ==967777== by 0x112A819: Buried::BuriedEngine::run() (buried.cpp:109) ==967777== by 0x9183D6: runGame(Plugin const*, Plugin const*, OSystem&, Common::String const&) (main.cpp:311) ==967777== by 0x919CBF: scummvm_main (main.cpp:618) ==967777== by 0x9158E6: main (posix-main.cpp:45) ==967777== ==967777== Invalid write of size 1 ==967777== at 0x3ED15D1: Common::WinResources::loadFromCompressedEXE(Common::String const&) (winexe.cpp:151) ==967777== by 0x112A8DB: Buried::BuriedEngine::run() (buried.cpp:112) ==967777== by 0x9183D6: runGame(Plugin const*, Plugin const*, OSystem&, Common::String const&) (main.cpp:311) ==967777== by 0x919CBF: scummvm_main (main.cpp:618) ==967777== by 0x9158E6: main (posix-main.cpp:45) ==967777== Address 0x28b47640 is 0 bytes after a block of size 5,211,648 alloc'd ==967777== at 0x6CCB7B5: malloc (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==967777== by 0x3ED1483: Common::WinResources::loadFromCompressedEXE(Common::String const&) (winexe.cpp:130) ==967777== by 0x112A8DB: Buried::BuriedEngine::run() (buried.cpp:112) ==967777== by 0x9183D6: runGame(Plugin const*, Plugin const*, OSystem&, Common::String const&) (main.cpp:311) ==967777== by 0x919CBF: scummvm_main (main.cpp:618) ==967777== by 0x9158E6: main (posix-main.cpp:45) ==967777== }}} I assume that the .ex_ and/or .dl_ files are compressed, and that there is something not quite working about the decompresser. When running in Valgrind, ScummVM no longer crashes for me, so I was able to tell that there are errors both when reading BIT2416.EX_ and BIT24LIB.DL_.",defect,closed,normal,Engine: Buried,,fixed,,,Journeyman Project 2: Buried in Time