Opened 3 weeks ago

Closed 2 weeks ago

Last modified 8 days ago

#12879 closed defect (invalid)

the trash can is invisible in the Mercury Cinema location

Reported by: d0verenny Owned by: aquadran
Priority: normal Component: Engine: Stark
Version: Keywords: the longest journey, invisible trash can
Cc: d0verenny Game: The Longest Journey

Description

scummvm v 2.4.0git62-g36d395b2d1 (Sep 1 2021 05:16:42)

Language of the game: English
Version of the game: GOG, Build 142 lang update (24607 GOG)

OS info:
Edition Windows 10 Home
Version 20H2
Installed on ‎11/‎23/‎2020
OS build 19042.1165
Experience Windows Feature Experience Pack 120.2212.3530.0

Bug Description:
When we get to the Mercury Cinema location, there is supposed to be a trash can between a sweeping dude and a man in a coat, right above the green Ooze on the ground. If we hover a mouse over the Ooze, we can still see the "Trash can" text box, and even interact with it, but the Trash Can itself is invisible.

STR:
1) Launch the game
2) Get to the Mercury cinema location
3) Look at the green Ooze on the ground not far from the sweeping dude. The trash can is supposed to be on top of it.

Attachments (2)

scummvm-tlj-win-00003.jpg (460.1 KB ) - added by d0verenny 3 weeks ago.
tlj-win-003.tlj (90.6 KB ) - added by d0verenny 3 weeks ago.

Download all attachments as: .zip

Change History (7)

by d0verenny, 3 weeks ago

Attachment: scummvm-tlj-win-00003.jpg added

by d0verenny, 3 weeks ago

Attachment: tlj-win-003.tlj added

comment:1 by eriktorbjorn, 2 weeks ago

As a workaround, I see the trashcan if I change the "Game 3D Renderer" setting for the game to "OpenGL with shaders". If the setting is "OpenGL", I don't see the trashcan.

(Annoyingly, Grim Fandango seems to work better - at least for me - with the "OpenGL" renderer.)

comment:2 by aquadran, 2 weeks ago

use renderer "OpenGL with shaders". other one is not finished

comment:3 by aquadran, 2 weeks ago

Owner: set to aquadran
Resolution: invalid
Status: newclosed

comment:4 by d0verenny, 9 days ago

Thanks, changing the renderer to OpenGL with Shaders worked for me!

comment:5 by Die4Ever, 8 days ago

I had something similar in Grim Fandango, it seems like OpenGL is the default though, there was no indication that I should be using "OpenGL With Shaders" (edit: actually it still happens sometimes even on OpenGL With Shaders, Manny was invisible, I'll file a separate bug)

Last edited 8 days ago by Die4Ever (previous) (diff)
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