Changes between Initial Version and Version 1 of Ticket #12820, comment 3
- Timestamp:
- 08/19/21 18:23:32 (3 years ago)
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Ticket #12820, comment 3
initial v1 1 1 This is the ida disassembly result - but atm this is not rendering anything... 2 3 #define LOWORD(x) (*((uint16 *)&(x))) 4 #define LOBYTE(x) (*((uint8 *)&(x))) 5 6 7 {{{ 8 #define HIWORD(x) (*(((uint16 *)&(x)) + 1)) 9 #define HIBYTE(x) (*(((uint8 *)&(x)) + 1)) 10 11 static void memset32(void *target, uint32 val, unsigned int n) { 12 uint32 *ptr = (uint32 *)target; 13 for (unsigned int i = 0; i < n; ++i) { 14 *ptr++ = val; 15 } 16 } 2 17 3 18 void Renderer::renderPolygonsBopper(int vtop, int32 vsize, uint8 color) const { … … 80 95 } while (v5); 81 96 } 97 98 }}}