Opened 3 years ago

Closed 3 years ago

#12772 closed defect (wontfix)

SQ1VGA: Messed-up Game Over-screen

Reported by: GermanTribun Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords: original
Cc: Game: Space Quest 1

Description

ScummVM: 2.2.0
System: Windows 10 Pro

In the SCI-version of Space Quest I when pushing the wrong button in the escape pod and crashing at Nottingham Castle, the Game Over-screen with the skeleton is messed up.

The picture looks like its for an EGA-version of the game (picture is attached). Since the same also happened in the original interpreter and other deaths use the correct VGA picture, it's clear the game in this instance uses the wrong resource.

Can that be fixed so that this scene uses the correct VGA picture?

Attachments (1)

scummvm-sq1sci-00000.png (56.5 KB ) - added by GermanTribun 3 years ago.

Download all attachments as: .zip

Change History (4)

by GermanTribun, 3 years ago

Attachment: scummvm-sq1sci-00000.png added

comment:1 by sluicebox, 3 years ago

Keywords: original added

This looks like a palette conflict between the room's picture and that death view. I'll take a deeper look later to see if we can do something about it. Thanks for reporting this.

comment:2 by sluicebox, 3 years ago

Confirmed: the Longbow castle picture has the wrong palette entries for 48-63, and the picture doesn't use them so they're safe to patch to be consistent with the other pics.

We should be able to fix this with the resource patcher, however I'll need to add a new property to the patch definitions to disambiguate between VGA and EGA versions, otherwise it will corrupt EGA. Probably resource size.

Version 0, edited 3 years ago by sluicebox (next)

comment:3 by sluicebox, 3 years ago

Owner: set to sluicebox
Resolution: wontfix
Status: newclosed

Closing as this is original behavior due to the game using all of the palette slots in this room. Those rainbows ain't free!

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