Opened 3 years ago
Closed 3 years ago
#12772 closed defect (wontfix)
SQ1VGA: Messed-up Game Over-screen
Reported by: | GermanTribun | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | original | |
Cc: | Game: | Space Quest 1 |
Description
ScummVM: 2.2.0
System: Windows 10 Pro
In the SCI-version of Space Quest I when pushing the wrong button in the escape pod and crashing at Nottingham Castle, the Game Over-screen with the skeleton is messed up.
The picture looks like its for an EGA-version of the game (picture is attached). Since the same also happened in the original interpreter and other deaths use the correct VGA picture, it's clear the game in this instance uses the wrong resource.
Can that be fixed so that this scene uses the correct VGA picture?
Attachments (1)
Change History (4)
by , 3 years ago
Attachment: | scummvm-sq1sci-00000.png added |
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comment:1 by , 3 years ago
Keywords: | original added |
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comment:2 by , 3 years ago
Confirmed: the Longbow castle picture has the wrong palette entries for 48-63, and the picture doesn't use them so they're safe to patch to be consistent with the other pics.
We should be able to fix this with the resource patcher, however I'll need to add a new property to the patch definitions to disambiguate between VGA and EGA versions, otherwise it will corrupt EGA. Probably resource size.
comment:3 by , 3 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
Closing as this is original behavior due to the game using all of the palette slots in this room. Those rainbows ain't free!
This looks like a palette conflict between the room's picture and that death view. I'll take a deeper look later to see if we can do something about it. Thanks for reporting this.