Quest for Glory 1 EGA crashes during Intro & Start New Game
|Reported by:||Tucky27||Owned by:||sluicebox|
|Cc:||Game:||Quest for Glory 1|
User picked target 'qfg1-1' (engine ID 'sci', game ID 'qfg1')...
Looking for a plugin supporting this target... SCI [all games]
WARNING: kTextSize: string would be too big to fit on screen. Trimming it!
WARNING: kCan(t)BeHere - invalid rect 65473, 122 -> 1, 126!
WARNING: kCan(t)BeHere - invalid rect 65482, 122 -> 4, 126!
WARNING: kCan(t)BeHere - invalid rect 65481, 122 -> 5, 126!
Assertion failed: isValidRect(), file ./common/rect.h, line 286
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
I was at the intro stage where the hero's quest letters have emerged and the saurus is just beginning to run across the screen - you can just see his head on the left. The crash occured using the daily build (July 5th 2021). I similarly tried the 2.2 stable build and had no issues with it. I have tried using both SDL and opengl both globally and locally with the same result. Additionally I have tried with different scalings.
When I try skipping the intro I get to the character select screen where it then crashes. If I start a new game it gets to character select and crashes as well. If I try loading a game from the scummvm main menu it loads then crashes.