Opened 7 months ago

Last modified 4 weeks ago

#12664 new defect

WME3D: rendering does not support screen size change

Reported by: lolbot-iichan Owned by:
Priority: normal Component: Engine: Wintermute
Version: Keywords: Wintermute3D
Cc: Game: Wintermute

Description

VERSION: Windows 10 x64, nightly build

TESTCASE:

  1. Start any Wintermute 2.5D game in windowed mode
  2. Change window size with a mouse

EXPECTED RESULT: Window size is changed, the viewport fits the window

ACTUAL RESULT: Window mode is changed, but viewport size is still the same - game is rendered at lower-left corner of the window.

NOTE:
There is a message:
WARNING: BaseRenderOpenGL3D::onWindowChange not yet implemented!

Attachments (1)

scummvm_window_size_bug.png (41.2 KB ) - added by lolbot-iichan 7 months ago.

Download all attachments as: .zip

Change History (2)

by lolbot-iichan, 7 months ago

Attachment: scummvm_window_size_bug.png added

comment:1 by raziel-, 4 weeks ago

This is the exact same behaviour i *tried* to explain and reported in #11160, thank you for confirming :-)

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