id summary reporter owner description type status priority component version resolution keywords cc game 12618 GNAP: Crash when opening inventory eriktorbjorn sev- "Current ScummVM, English version of the game. I don't know how to reproduce this, but I've had it happen twice now in a short while. In both cases, I was just clicking around on stuff in the very first room, before opening the inventory. The second time, I managed to capture it in a debugger: {{{ #0 0x0000555556acaca0 in READ_UINT32(void const*) (ptr=0x0) at ./common/endian.h:259 #1 Gnap::GameSys::blitSurface32(Graphics::Surface*, int, int, Graphics::Surface*, Common::Rect&, bool) (this=0x55555c614780, destSurface=0x55555c5f5910, x=333, y=47, sourceSurface=0x55555de96ac0, sourceRect=..., transparent=true) at engines/gnap/gamesys.cpp:648 #2 0x0000555556acb514 in Gnap::GameSys::seqDrawStaticFrame(Graphics::Surface*, Gnap::SequenceFrame&, Common::Rect*) (this=0x55555c614780, surface=0x55555de96ac0, frame=..., subRect=0x55555c615b60) at engines/gnap/gamesys.cpp:773 #3 0x0000555556acbd49 in Gnap::GameSys::drawSprites() (this=0x55555c614780) at engines/gnap/gamesys.cpp:879 #4 0x0000555556ab224b in Gnap::GnapEngine::gameUpdateTick() (this=0x55555cdf5570) at engines/gnap/gnap.cpp:328 #5 0x0000555556ab271f in Gnap::GnapEngine::delayTicks(int, int, bool) (this=0x55555cdf5570, val=5, idx=0, updateCursor=true) at engines/gnap/gnap.cpp:412 #6 0x0000555556ab27d2 in Gnap::GnapEngine::delayTicksCursor(int) (this=0x55555cdf5570, val=5) at engines/gnap/gnap.cpp:430 #7 0x0000555556ab933d in Gnap::GnapEngine::runMenu() (this=0x55555cdf5570) at engines/gnap/menu.cpp:286 #8 0x0000555556ae2e4f in Gnap::Scene01::run() (this=0x55555d5ffbe0) at engines/gnap/scenes/group0.cpp:118 #9 0x0000555556ac0221 in Gnap::GnapEngine::runSceneLogic() (this=0x55555cdf5570) at engines/gnap/scenes/scenecore.cpp:423 #10 0x0000555556ab4285 in Gnap::GnapEngine::mainLoop() (this=0x55555cdf5570) at engines/gnap/gnap.cpp:811 #11 0x0000555556ab1eec in Gnap::GnapEngine::run() (this=0x55555cdf5570) at engines/gnap/gnap.cpp:260 #12 0x0000555555d74d97 in runGame(Plugin const*, Plugin const*, OSystem&, Common::String const&) (plugin=0x55555ba0fd70, enginePlugin=0x55555b8a5d70, system=..., debugLevels=...) at base/main.cpp:309 #13 0x0000555555d764e8 in scummvm_main(int, char const* const*) (argc=1, argv=0x7fffffffe648) at base/main.cpp:608 #14 0x0000555555d723b9 in main(int, char**) (argc=1, argv=0x7fffffffe648) at backends/platform/sdl/posix/posix-main.cpp:45 }}} The surface it's using as the source image is completely blank: {{{ (gdb) print *surface $17 = {w = 0, h = 0, pitch = 0, pixels = 0x0, format = { bytesPerPixel = 0 '\000', rLoss = 0 '\000', gLoss = 0 '\000', bLoss = 0 '\000', aLoss = 0 '\000', rShift = 0 '\000', gShift = 0 '\000', bShift = 0 '\000', aShift = 0 '\000'}} }}} At this point, it had apparently drawn the inventory. I'm not sure what it was trying to draw next. I hope this provides a clue to someone. " defect closed high Engine: GNAP worksforme