Opened 3 years ago

Last modified 3 years ago

#12593 closed defect

AGS: Guard Duty: crash with — at Initial Version

Reported by: lolbot-iichan Owned by:
Priority: normal Component: Engine: AGS
Version: Keywords:
Cc: Game:

Description

Game tested: GOG version of Guard Duty 1.2.0

TESTCASE:

  1. Get https://www.gog.com/game/guard_duty
  2. Start a new game
  3. Look the intro scene starting with "Initiating sequence initiated" line

EXPETED RESULT:
Something is shown and the game is playable

ACTUAL RESULT:
Suddenly assertion is raised at common/rect.h:161

I'm running self-built version of master branch, so I collected backtrace:

Thread 1 received signal SIGTRAP, Trace/breakpoint trap.
0x00007ff941679143 in KERNELBASE!DebugBreak ()
   from C:\WINDOWS\System32\KernelBase.dll
(gdb) bt
#0  0x00007ff941679143 in KERNELBASE!DebugBreak ()
   from C:\WINDOWS\System32\KernelBase.dll
#1  0x00007ff94301bb49 in msvcrt!_assert ()
   from C:\WINDOWS\System32\msvcrt.dll
#2  0x0000000140612a34 in Common::Rect::Rect (this=0x5facf8, x1=0, y1=0,
    x2=-31072, y2=15) at ./common/rect.h:161
#3  0x0000000140719e6c in Graphics::ManagedSurface::getBounds (
    this=0x1671d7c0) at ./graphics/managed_surface.h:298
#4  0x000000014043cc54 in Graphics::ManagedSurface::clear (this=0x1671d7c0,
    color=0) at graphics/managed_surface.cpp:729
#5  0x000000014043a817 in Graphics::ManagedSurface::create (this=0x1671d7c0,
    width=34464, height=15, pixelFormat=...)
    at graphics/managed_surface.cpp:158
#6  0x000000014043a138 in Graphics::ManagedSurface::ManagedSurface (
    this=0x1671d7c0, width=100000, height=15, pixelFormat=...)
    at graphics/managed_surface.cpp:60
#7  0x00000001405d1969 in AGS3::Surface::Surface (this=0x1671d7c0,
    width=100000, height=15, pixelFormat=...)
    at ./engines/ags/lib/allegro/surface.h:276
#8  0x000000014004c550 in AGS3::create_bitmap_ex (color_depth=32,
    width=100000, height=15) at engines/ags/lib/allegro/surface.cpp:450
#9  0x000000014005f6dd in AGS3::AGS::Shared::Bitmap::Create (this=0x137ad770,
    width=100000, height=15, color_depth=32)
    at engines/ags/shared/gfx/allegrobitmap.cpp:71
#10 0x000000014005f747 in AGS3::AGS::Shared::Bitmap::CreateTransparent (
    this=0x137ad770, width=100000, height=15, color_depth=32)
    at engines/ags/shared/gfx/allegrobitmap.cpp:80
#11 0x0000000140060cf5 in AGS3::AGS::Shared::BitmapHelper::CreateTransparentBitmap (width=100000, height=15, color_depth=32)
    at engines/ags/shared/gfx/bitmap.cpp:44
#12 0x000000014007677f in AGS3::_display_main (xx=-99685, yy=5, wii=100000,
    text=0x15ad6b13 "When will this suffering end...", disp_type=0,
    usingfont=1, asspch=65535, isThought=0, allowShrink=0,
    overlayPositionFixed=false) at engines/ags/engine/ac/display.cpp:161
#13 0x000000014007737b in AGS3::_display_at (xx=-50002, yy=5, wii=100000,
    text=0x15ad6b13 "When will this suffering end...", disp_type=0,
    asspch=65535, isThought=0, allowShrink=0, overlayPositionFixed=false)
    at engines/ags/engine/ac/display.cpp:342
#14 0x00000001401687f4 in AGS3::_displayspeech (
    texx=0x15ad6b13 "When will this suffering end...", aschar=1, xx=0, yy=0,
    widd=100000, isThought=0) at engines/ags/engine/ac/character.cpp:2674
#15 0x00000001400a488a in AGS3::DisplaySpeechAt (xx=0, yy=0, wii=100000,
    aschar=1, spch=0x15ad6b10 "&1 When will this suffering end...")
    at engines/ags/engine/ac/global_character.cpp:532
#16 0x00000001401622f7 in AGS3::Character_SayAt (chaa=0x11908c6c, x=0, y=0,
    width=100000, texx=0x15ad6b10 "&1 When will this suffering end...")
    at engines/ags/engine/ac/character.cpp:703
#17 0x000000014016ac15 in AGS3::Sc_Character_SayAt (self=0x11908c6c,
    params=0x5fc1a0, param_count=4)
    at engines/ags/engine/ac/character.cpp:3006
#18 0x000000014010ecf9 in AGS3::ccInstance::Run (this=0x12413ce0, curpc=14505)
    at engines/ags/engine/script/cc_instance.cpp:1020
#19 0x000000014010e953 in AGS3::ccInstance::Run (this=0x12413ce0, curpc=407)
    at engines/ags/engine/script/cc_instance.cpp:963
#20 0x000000014010e953 in AGS3::ccInstance::Run (this=0x12413ce0, curpc=796)
    at engines/ags/engine/script/cc_instance.cpp:963
#21 0x000000014010c905 in AGS3::ccInstance::CallScriptFunction (
    this=0x12413ce0,
    funcname=0x140ea2840 <AGS3::scfunctionname> "room_AfterFadeIn",
    numargs=0, params=0x0) at engines/ags/engine/script/cc_instance.cpp:340
#22 0x00000001401148ad in AGS3::RunScriptFunctionIfExists (sci=0x12413ce0,
    tsname=0x140ea2840 <AGS3::scfunctionname> "room_AfterFadeIn", numParam=0,
    params=0x0) at engines/ags/engine/script/script.cpp:360
#23 0x0000000140114af8 in AGS3::RunTextScript (sci=0x12413ce0,
    tsname=0x12ab27e0 "room_AfterFadeIn")
    at engines/ags/engine/script/script.cpp:409
#24 0x000000014011436c in AGS3::RunScriptFunction (sc_inst=AGS3::kScInstRoom,
    fn_name=0x12ab27e0 "room_AfterFadeIn", param_count=0, p1=..., p2=...)
    at engines/ags/engine/script/script.cpp:269
#25 0x00000001401142dd in AGS3::QueueScriptFunction (
    sc_inst=AGS3::kScInstRoom, fn_name=0x12ab27e0 "room_AfterFadeIn",
    param_count=0, p1=..., p2=...) at engines/ags/engine/script/script.cpp:258
#26 0x0000000140113d7b in AGS3::run_interaction_script (nint=0x130300b0,
    evnt=7, chkAny=-1, isInv=0) at engines/ags/engine/script/script.cpp:187
#27 0x000000014017a0ec in AGS3::process_event (evp=0x5fe064)
    at engines/ags/engine/ac/event.cpp:177
#28 0x000000014017af36 in AGS3::processallevents (numev=5, evlist=0x310cf30)
    at engines/ags/engine/ac/event.cpp:363
#29 0x000000014017afc8 in AGS3::update_events ()
    at engines/ags/engine/ac/event.cpp:373
#30 0x00000001400ffb07 in AGS3::game_loop_update_events ()
    at engines/ags/engine/main/game_run.cpp:626
#31 0x00000001401001c6 in AGS3::UpdateGameOnce (checkControls=true,
    extraBitmap=0x0, extraX=0, extraY=0)
    at engines/ags/engine/main/game_run.cpp:750
#32 0x0000000140100753 in AGS3::GameTick ()
    at engines/ags/engine/main/game_run.cpp:872
#33 0x0000000140100a82 in AGS3::RunGameUntilAborted ()
    at engines/ags/engine/main/game_run.cpp:963
#34 0x0000000140100e89 in AGS3::initialize_start_and_play_game (
    override_start_room=0, loadSaveOnStartup=-1)
    at engines/ags/engine/main/game_start.cpp:142
#35 0x00000001400fbb58 in AGS3::initialize_engine (startup_opts=...)
    at engines/ags/engine/main/engine.cpp:1225
#36 0x00000001400429c1 in AGS::AGSEngine::run (this=0x32077c0)
    at engines/ags/ags.cpp:179
#37 0x000000014002b9bf in runGame (plugin=0x279acd0, enginePlugin=0x279ac80,
    system=..., edebuglevels=...) at base/main.cpp:309
#38 0x000000014002d067 in scummvm_main (argc=1, argv=0x2772ca0)
    at base/main.cpp:608
#39 0x00000001400290f9 in SDL_main (argc=1, argv=0x2772ca0)
    at backends/platform/sdl/win32/win32-main.cpp:71
#40 0x0000000140029037 in WinMain ()
    at backends/platform/sdl/win32/win32-main.cpp:54
#41 0x00000001407ad4e2 in main (flags=<optimized out>,
    cmdline=<optimized out>, inst=<optimized out>)
    at D:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crt0_c.c:18
#42 0x00000001400013c1 in __tmainCRTStartup ()
    at D:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:335
#43 0x00000001400014d6 in WinMainCRTStartup ()
    at D:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:192

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