Changes between Version 1 and Version 2 of Ticket #12585, comment 3
- Timestamp:
- Nov 5, 2022, 4:46:52 PM (2 years ago)
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Ticket #12585, comment 3
v1 v2 1 Since the PSP doesn't support this pixel format, there is no easy fix. The backend currently only allows an optimized swap of red and blue. Swapping all the bytes around to change RGBA to ABGR pixels for every single draw of the screen is prohibitively slow on this platform.1 Since the PSP doesn't support this pixel format, there is no easy fix. The backend currently only allows an optimized swap of red and blue. Swapping all the bytes around to change RGBA to ABGR pixels for every single draw of the screen is most definitely prohibitively slow on this platform. 2 2 3 3 One 32bit gfx mode should be enough for the Frontend, IMO. I think this needs a fix in the engines, because the engines can convert pixel format when loading assets, instead of on every single pixel draw.