id,summary,reporter,owner,description,type,status,priority,component,version,resolution,keywords,cc,game 1240,ALL: missing instruments with native MT-32,SF/logicdeluxe,SF/jamieson630,"{{{#!Markdown In many certain places in iMuse games there are instruments missing with native MT-32. For example in MI2 after the opening credits at the campfire only the whistle and the drums are playing. When the whisle melody is over, the MT-32 display indicates only activity on the rythm channel. Then the low pitched main trumpet melody is missing in the Largo theme. Another very obviews place is the library room in the FOA intro where only a harp and some snares are playing after the credis are over and indy gets up again in that room, but the main melody is missing. This works pretty fine with the original interpreters. I tried it with my old Terratec's MPU401 and also with the SB-Live\!'s MIDI out, which boths works just perfect with original interpreters but not with ScummVM. I tested it with the Windows versions of ScummVM release 0.5.0, ScummVM 0.5.3cvs \(Sep 14 2003 10:48:12\) and ScummVM 0.5.3cvs \(Sep 21 2003 14:58:20\). All of them have this bug. Those songs play all fine with General MIDI conversion on a General MIDI wavetable, though. This seems to be an iMuse issue since MI1 and Loom seem to work fine with an MT-32 connected. }}} {{{#!div style=""font-size: 75%"" Ticket imported from: !#810564. Ticket imported from: bugs/1240. }}}",defect,closed,normal,Audio: MT32,,fixed,,,Monkey Island 2