Changes between Initial Version and Version 1 of Ticket #12183, comment 4


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Timestamp:
02/24/21 00:45:05 (8 weeks ago)
Author:
mduggan

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  • Ticket #12183, comment 4

    initial v1  
    22
    33In that case I can just enable that code - I used to have it enabled but then it was not clear how many I was carrying so I assumed I was wrong for adding it - I guess I should have spent more time checking the original.
     4
     5**Update**: Looked at it in the disassembly - game stacking check is in function at 10b0:0000.  It stacks any shape family 2, or shape family 9 (reagents) when they are the same frame.  Special case on shapes 395 and 398 which has per-reagent logic for different frames, same as mine.
     6
     7As an extra easter egg, quantity of one stack is limited to 666.