Opened 6 months ago

Last modified 5 months ago

#12085 new defect

TWINE: depth sorting issue for doors

Reported by: mgerhardy Owned by:
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description (last modified by mgerhardy)

This happens in scene 67 leaving to the next scene and playing with the buttons to close the doors.

Attachments (1)

scummvm-lba-win-de-00007.png (108.4 KB ) - added by mgerhardy 6 months ago.

Download all attachments as: .zip

Change History (5)

by mgerhardy, 6 months ago

comment:1 by mgerhardy, 6 months ago

Component: --Unset--Engine: TwinE
Game: Little Big Adventure

comment:2 by mgerhardy, 6 months ago

Description: modified (diff)

comment:3 by mgerhardy, 6 months ago

Steps to reproduce in the first scene with debug commands:

hero_pos 21771 1280 17397 (error is not visible)
hero_pos 21772 1280 17397 (error is visible)

Version 1, edited 6 months ago by mgerhardy (previous) (next) (diff)

comment:4 by mgerhardy, 6 months ago

drawList[xxx].posValue and the related sorting in fillActorDrawingList (redraw.cpp) is causing the problems

Note: See TracTickets for help on using tickets.