Changes between Initial Version and Version 1 of Ticket #11923


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Timestamp:
10/28/20 06:55:46 (22 months ago)
Author:
rwtodd
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  • Ticket #11923 – Description

    initial v1  
    11When I take, for example, Space Quest 2 room 16 or room 22, and compare the ScummVM image to the game running in DosBox, I can see that the splatter patterns are all wrong in the trees in the background.
     2
     3[[Image(comparison.png)]]
    24
    35I think way back in github commmit 0d279e8de07fc5 when the AGI splatter plotting was redone, the texture_number variable accidentally got hard-coded to 0.  In fact, the texture number should start as the pattern number pulled in plotBrush() (notice: the code at present does nothing with _patNum, which is a clue something isn't right).