Changes between Version 1 and Version 2 of Ticket #11919


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Timestamp:
10/25/20 09:39:24 (3 years ago)
Author:
ObjectInSpace
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  • Ticket #11919 – Description

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    1414Scenario 3: player of Grim Fandango decides to talk to Carla, hears: "1. Busy night? 2. What's the shuttle waiting for? 3. Can I try out your metal detector?"
    1515
    16 There are a few different ways to achieve this. Retroarch uses optical character recognition (OCR), which converts the text from screenshots into a machine readable format via pattern matching algorithms.  another project called SoniFight essentially reverse-engineers certain games to find the text from the memory address. (https://github.com/FedUni/SoniFight) However I feel that these are both sort of hackish. The real solution should be to find when and where those strings are referred to in the game and then have them be exposed to that platform's assistive technology via ScummVM.
     16There are a few different ways to achieve this. Retroarch uses optical character recognition (OCR), which converts the text from screenshots into a machine readable format via pattern matching algorithms.  another project called SoniFight essentially reverse-engineers certain games to find the text from the memory address. (https://github.com/FedUni/SoniFight) However I feel that these are both sort of hackish. Since these strings exist in the game already, ScummVM should ideally be able to send them directly to each platform's assistive technology via their applicable APIs.