Changes between Initial Version and Version 1 of Ticket #11852
- Timestamp:
- 10/15/20 22:19:30 (3 years ago)
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Ticket #11852 – Description
initial v1 11 11 Manny and other real-time rendered characters tend to show through pre-rendered sets. You can see the worst instance of this that I have encountered in this screenshot: 12 12 13 13 [[Image(df2427ca-36c8-11e6-8533-6128b909085e.png)]] 14 14 15 15 Seems like this is more serious than I thought... I can't complete the Year 2 elevator puzzle. :( 16 16 17 [[Image(3e7ad088-36de-11e6-8c72-87b6ff0e3753.png)]] 17 18 18 19 … … 30 31 Alright, I did that, and here's an image with a side-by-side comparison of the two use_arb_shaders variables taken at the Casino Calavera: 31 32 33 [[Image(fd9354ea-379c-11e6-928f-896a02e61b95.png)]] 34 32 35 Sorry, guys, I was rather mixed up when I closed this issue; I somehow got it in my head that that the settings I was using at the time I closed this were the defaults, other people using the defaults wouldn't be affected, and that someone else who wasn't using the defaults would eventually come along and fix this. WRONG! WRONG! WRONG! Anyway, those last two comparison screenshots were taken using the software renderer, and it doesn't make any difference whether use_arb_shaders=true or false in either rendering mode, so it still doesn't work with OpenGL rendering. In short, this is still a problem for people who just stick with the defaults. 33 36