id summary reporter owner description type status priority component version resolution keywords cc game 11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door sev- "If the user asks Manny to knock at Glottis' garage door, and while he is approaching the door the user quickly opens the inventory, the game locks. It's due to a bug in the scripts, since it happens also with the original executable ---- This is a lot larger of an issue than just using that one door. They have a fairly common pattern in the scripts (used 73 times). if (walk manny to the object) { disable input; dialogue; enable input; } The walk Manny call will return true when Manny makes it to the object and false if he gets blocked. The possible fixes I see are to to disable the inventory key while walking to an object, or make the inventory key cancel the walking. ---- I'll just leave this here. [[Image(197315fe-c1d6-11e3-97d0-d5d694e6430f.png)]] https://github.com/residualvm/residualvm/issues/694" defect new normal Engine: Grim Grim Fandango