id summary reporter owner description type status priority component version resolution keywords cc game 11829 GRIM: Elevator doors do not behave like in original sev- "Reported in http://www.youtube.com/watch?v=d3IidGmVLo4&t=46m0s at 0:46:00 . Although I did not reproduce this exact bug, I think I have something related. Enter set ""ha"", you should appear just next to the elevator. Walk away (ex: until you are near the other elevator's door), and press home to be back near the elevator. The elevator doors open in original, and after a few seconds play a ""door cannot close"" animation (doors start closing, make a special noise, and reopen). ---- I edited your link to link to the exact time in the video. The doors were always somewhat buggy in the original too. Could still be a bug there anyway though. ---- Thanks for the edit. Actually, playing a bit more with elevators I saw the door opens when walking slightly to the right - so manny may just be standing on the line. Very true that elevator doors were weird in original. https://github.com/residualvm/residualvm/issues/914" defect new normal Engine: Grim Grim Fandango