id summary reporter owner description type status priority component version resolution keywords cc game 11642 Blazing Dragons: Flickers Sprite vanishs too early at cave afreickmann karisal "When Flicker is walking the path to/from the cave, his sprite vanishs one moment too early, making the animation not looking as smooth as in the original. You can usually see it when he is going up leaving the screen on the bottom, that the sprite is gone 1 frame too early. Same is when he is exiting the cave. For comparison the original: https://youtu.be/lYPBQBJxuT0?t=6533 Blazing Dragons US ScummVM: ScummVM 2.2.0git8642-gfe2046af4f OS: Windows" defect closed high Engine: Dragons fixed Blazing Dragons