Changes between Initial Version and Version 1 of Ticket #11587


Ignore:
Timestamp:
08/23/20 17:08:33 (5 months ago)
Author:
MusicallyInspired
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #11587 – Description

    initial v1  
    1 For as long as I've been using ScummVM since it integrated FreeSCI and when the appropriate "Engine" menu tab was first introduced, it doesn't seem to matter whether "Prefer digital sound effects" is checked or not in Engine Settings for SCI1.0 games, it always used digital sound effects regardless and will not use the alternate MIDI sound effects when MIDI sound effects do in fact exist. I've been using DOSBox for Sierra games generally and decided to put Sierra games on my phone recently with the latest version of ScummVM available for Android and it seems this issue was never noticed or rectified. Also persists in the latest desktop version.
     1Here is a video I uploaded to showcase this issue: https://youtu.be/iytnREXLrYc
     2
     3For as long as I've been using ScummVM since it integrated FreeSCI and when the appropriate "Engine" menu tab was first introduced, it doesn't seem to matter whether "Prefer digital sound effects" is checked or not in Engine Settings for SCI1.0 games, it always used digital sound effects regardless and will not use the alternate MIDI sound effects when MIDI sound effects do in fact exist. I've been using DOSBox for Sierra games generally and decided to put Sierra games on my phone recently with the latest version of ScummVM available for Android and it seems this issue was never noticed or rectified. Also persists in the latest desktop version. Like SCI0 and SCI0.1 games, SCI1.0 games have digital sample data amended at the end of MIDI sound resources instead of being in a separate audio map file like SCI1.1 games.
    24
    35It doesn't play nothing when unchecked, it uses digital sound effects either way. It seems as though every SCI1.0 game is affected. SCI0, SCI0.1, and SCI1.1 games do respect the checkbox and will play MIDI sound effect alternates when unchecked (test examples: SQ3, KQ1SCI, KQ6 (floppy) respectively), but SCI1.0 games persist in playing digital sounds seemingly across the board. One would have to use DOSBox to hear MIDI sound effects for these games as it currently stands.
     
    1113-PQ3 EGA/VGA: Skip intro, Sonny Bonds gets off the elevator, elevator has a digital sound when the doors open and close (should have MIDI alternatives when checkbox unchecked).
    1214
    13 For SQ4 particularly it's very beneficial to be able to deactivate digital sound effects while playing with the MT-32 for music as the sounds are all just lo-fi digital samples of MT-32 sound effects, which you'd get in full quality with MUNT or an MT-32.
     15For SQ4 particularly it's very beneficial to be able to deactivate digital sound effects while playing with the MT-32 for music as the sounds are all just lo-fi digital samples of MT-32 sound effects, which you'd get in full quality with MUNT or an MT-32. The video I linked at the beginning of the post showcases all 3 games with MIDI and Digital sound effects and where you can test for them at the beginning of each game quite easily.