Opened 3 years ago
Closed 3 years ago
#11306 closed defect (fixed)
BLADERUNNER: Sprint Speed
|Reported by:||HippoPenguin||Owned by:||antoniou79|
Maybe there is a reason but I find Ray's sprinting speed doesn't go as fast as it should do. In a Windows/WINE installation of the game if you kept clicking on a location such as his car, he would get run to it faster and faster if you kept clicking.
Change History (5)
comment:1 by , 3 years ago
|Component:||--Unset-- → Engine: Bladerunner|
|Summary:||Blade Runner - Sprint Speed → BLADERUNNER: Sprint Speed|
comment:2 by , 3 years ago
comment:3 by , 3 years ago
|Status:||new → pending|
comment:4 by , 3 years ago
I've pushed a new commit which adds a new engine option to "Disable McCoy's quick stamina drain".
This is disabled by default.
It can be enabled, to get the original behavior (which was actually caused by a bug), whereby McCoy can run fast for as long as he wants (until he is stopped or starts walking) without slowing down as soon as the player stops clicking the mouse.
To see the new engine option, under the Engine tab (Edit Game... mode), you should use a ScummVM build (after this commit) and:
- either re-add the game in ScummVM
- or add the "disable_stamina_drain=false" key-value pair in their ScummVM config file (eg. scummvm.ini) under the appropriate section for the Blade Runner game and also make sure that the guioptions key in the same section contains the gameOption5 value (space separated from the rest)
If there's no more feedback for this issue by the ticket creator, I intend to close the ticket (as fixed) during the weekend.
comment:5 by , 3 years ago
|Status:||pending → closed|
This should be fixed with:
However, as far as I could tell, there was a bug in the original engine which ignored the stamina drain system.
With our bugfix: