id summary reporter owner description type status priority component version resolution keywords cc game 11244 CLOUD: Crash when loading a save from the launcher bgK sev- "ScummVM 4810a5d8d35c5caa79f9a3a1e93d882de32b2d87. When loading a save from the launcher, if cloud saves sync is still in progress, the following crash occurs: {{{ Thread 6 received signal SIGSEGV, Segmentation fault #0 0x004c7e80 in Common::SharedPtr::decRef (this=0x801ed0c) at ../common/ptr.h:203 #1 Common::SharedPtr::~SharedPtr (this=0x801ed0c, __in_chrg=) at ../common/ptr.h:124 #2 SaveStateDescriptor::~SaveStateDescriptor (this=0x801ec80, __in_chrg=) at ../engines/savestate.h:45 #3 Common::Array::freeStorage (this=, elements=, storage=0x801ec80) at ../common/array.h:319 #4 Common::Array::operator= (array=None of size 1, capacity 134678855 = {...}, this=0x866e764) at ../common/array.h:205 #5 Common::Array::operator= (array=None of size 1, capacity 134678855 = {...}, this=0x866e764) at ../common/array.h:201 #6 GUI::SaveLoadChooserDialog::listSaves (this=0x866e6e0) at ../gui/saveload-dialog.cpp:301 #7 0x004c725c in GUI::SaveLoadChooserDialog::updateSaveList (this=this@entry=0x866e6e0) at ../gui/saveload-dialog.cpp:296 #8 0x004c87b0 in GUI::SaveLoadChooserSimple::updateSaveList (this=0x866e6e0) at ../gui/saveload-dialog.cpp:661 #9 0x004cb688 in GUI::SaveLoadChooserSimple::handleCommand (this=0x866e6e0, sender=sender@entry=0x866f7cc, cmd=cmd@entry=1397966158, data=) at ../gui/saveload-dialog.cpp:470 #10 0x0050e0dc in GUI::CommandSender::sendCommand (data=0, cmd=1397966158, this=0x866f7cc) at ../gui/object.h:55 #11 Cloud::SavesSyncRequest::downloadNextFile (this=this@entry=0x866f7b8) at ../backends/cloud/savessyncrequest.cpp:269 #12 0x0050ffb4 in Cloud::SavesSyncRequest::directoryListedCallback (this=, response=...) at ../backends/cloud/savessyncrequest.cpp:162 #13 0x005180e0 in Cloud::Dropbox::DropboxListDirectoryRequest::responseCallback (this=, response=...) at ../backends/cloud/dropbox/dropboxlistdirectoryrequest.cpp:195 #14 0x00529580 in Networking::CurlJsonRequest::handle (this=0x866e068) at ../backends/networking/curl/curljsonrequest.cpp:77 #15 0x00526ccc in Networking::ConnectionManager::interateRequests (this=this@entry=0x816edb8) at ../backends/networking/curl/connectionmanager.cpp:184 #16 0x00526ed4 in Networking::ConnectionManager::handle (this=0x816edb8) at ../backends/networking/curl/connectionmanager.cpp:159 #17 0x00506ea4 in DefaultTimerManager::handler (this=this@entry=0x802d568) at ../backends/timer/default/default-timer.cpp:106 #18 0x0010a3e0 in _3DS::timerThreadFunc (arg=0x801e008) at ../backends/platform/3ds/osystem-events.cpp:288 #19 0x00621a90 in _thread_begin (arg=) at /home/fincs/pacman-packages/libctru/src/ctrulib-1.6.0/libctru/source/thread.c:37 }}} Meanwhile, the main thread is starting the engine normally: {{{ #0 svcSendSyncRequest () at /home/fincs/pacman-packages/libctru/src/ctrulib-1.6.0/libctru/source/svc.s:336 #1 0x006271c0 in FSUSER_OpenFile (out=0x8006328, out@entry=0x8006320, archive=, path=..., openFlags=openFlags@entry=1, attributes=attributes@entry=0) at /home/fincs/pacman-packages/libctru/src/ctrulib-1.6.0/libctru/source/services/fs.c:31 #2 0x0062b928 in sdmc_open (r=0x98d018 , fileStruct=0x869addc, path=, flags=65536, mode=438) at /home/fincs/pacman-packages/libctru/src/ctrulib-1.6.0/libctru/source/sdmc_dev.c:385 #3 0x007a3628 in _open_r () #4 0x007873c0 in _fopen_r () #5 0x0053218c in StdioStream::makeFromPath (path=..., writeMode=) at ../common/str.h:208 #6 0x00531408 in POSIXFilesystemNode::createReadStream (this=) at ../backends/fs/posix/posix-fs.h:60 #7 0x00600800 in Common::FSNode::createReadStream (this=0x8006d00) at ../common/ptr.h:152 #8 0x00600000 in Common::File::open (node=..., this=0x8006468) at ../common/file.cpp:73 --Type for more, q to quit, c to continue without paging-- #9 Common::File::open (this=this@entry=0x8006468, node=...) at ../common/file.cpp:62 #10 0x0053a2f4 in AdvancedMetaEngine::getFileProperties (this=this@entry=0x802a608, parent=..., allFiles=..., game=..., fname=""a_data_french.mhk"", fileProps=...) at ../common/hashmap.h:586 #11 0x0053a47c in AdvancedMetaEngine::detectGame (this=this@entry=0x802a608, parent=..., allFiles=..., language=language@entry=Common::EN_ANY, platform=platform@entry=Common::kPlatformWindows, extra="""") at ../engines/advancedDetector.cpp:408 #12 0x005395b8 in AdvancedMetaEngine::createInstance (this=this@entry=0x802a608, syst=syst@entry=0x801e008, engine=0x8007b60, engine@entry=0x8007b58) at ../engines/advancedDetector.cpp:258 #13 0x0010d474 in runGame (Python Exception 'utf-8' codec can't decode byte 0xf8 in position 0: invalid start byte: edebuglevels=, system=..., plugin=0x802ed80) at ../base/main.cpp:193 #14 scummvm_main (argc=argc@entry=1, argv=argv@entry=0x8000000) at ../base/main.cpp:577 #15 0x00105d00 in main (argc=1, argv=0x8000000) at ../backends/platform/3ds/main.cpp:52 }}} The save / load dialog is long gone when the network thread tries to access it. Perhaps the save / load dialog should simply poll updates from the ""cloud manager"" rather than being updated by another thread." defect closed high Cloud fixed