Changes between Version 2 and Version 3 of Ticket #11156, comment 6
- Timestamp:
- 10/01/19 03:19:27 (5 years ago)
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Ticket #11156, comment 6
v2 v3 4 4 5 5 Bearing in mind that the slightest movement of the cursor will reveal the Launcher, there’s only two instances in the 2.1.0pre test build where the black screen is consistently generated: 6 - The app opens to a fullscreen Launcher when double-clicked (excludes the first launch since booting up your computer).6 - The app opens to a fullscreen Launcher when launched (excludes the first launch since booting up your computer). 7 7 - Returning to a fullscreen Launcher from a windowed mode game (using Alt+Enter to switch the game to fullscreen before returning will prevent the issue). 8 8 9 9 Unlike the first test build, returning from fullscreen game to fullscreen Launcher no longer generates the black screen, so that’s a significant improvement, which suggests to me that this issue is indeed a bug in SDL, which has been addressed (at least in part) in the latest version of SDL. 10 10 11 Of course, there’s always exceptions, which may be random, but generally, they're a one-off that's limited to the first return to Launcher from the next game launched after any of these events:11 Of course, there’s always exceptions, which may be random, but generally, they're a one-off that's limited to the first return to a fullscreen Launcher from the next game launched after any of these events: 12 12 - after changing Graphics options. 13 13 - after the first time use of Alt+Enter in the Launcher. 14 - after restarting the app, having previously quit from in-game.14 - after launching the app by selecting a game from the Dock, then returning without moving the cursor (except for interacting with the GMM). 15 15 16 16 I’ve probably gone into too much detail, given that it all can be resolved by simply moving the mouse, but hopefully it helps.