id summary reporter owner description type status priority component version resolution keywords cc game 11024 SCI: Camelot: Pitch black aqueduct is drawn as pink sluicebox sluicebox "When walking deep into the aqueduct, the screen is supposed to go black, as there is no light. ScummVM instead paints the screen pink. Attached is a save from the DOS version, walk left to reproduce. The kernel call that does this is: kDrawPic 112 2 1 4 Pic 112 is supposed to be all black. It's drawn correctly at the start of the game by the speed test room, which calls kDrawPic 112 6 1 0. It's the fourth parameter that makes the difference. Using a debugger I changed the aqueduct call to use ""0"" and it drew black. I'm hoping that someone knowledgeable in this area has the time to take this on. I don't know anything about EGA palettes, so consider this a threat: left unaddressed I will mess this up. Tick tock!" defect closed normal Engine: SCI fixed Conquests of Camelot