id summary reporter owner description type status priority component version resolution keywords cc game 10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) mrmacete "Platform: macOS After loading the attached savegame file, the game seems to hang. Occasionally got the error `runVgaScript: Invalid VGA opcode '11732' encountered!` but not always. This is the backtrace generated using LLDB from the nightly build: {{{ (lldb) bt all * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP * frame #0: 0xa7bde32e libsystem_kernel.dylib`mach_wait_until + 10 frame #1: 0xa7b66b7d libsystem_c.dylib`nanosleep + 322 frame #2: 0x02039593 scummvm frame #3: 0x00003927 scummvm frame #4: 0x002bd666 scummvm frame #5: 0x002c84a8 scummvm frame #6: 0x002ab235 scummvm frame #7: 0x02677826 scummvm`AGOS::AGOSEngine::run() + 140 frame #8: 0x00008e80 scummvm frame #9: 0x0000a0ef scummvm frame #10: 0x00006393 scummvm frame #11: 0x02038c1b scummvm frame #12: 0x95157d9a Foundation`__66-[NSNotificationCenter _addObserver:selector:name:object:options:]_block_invoke + 29 frame #13: 0x93823928 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 18 frame #14: 0x9382389d CoreFoundation`___CFXRegistrationPost_block_invoke + 76 frame #15: 0x938237f8 CoreFoundation`_CFXRegistrationPost + 429 frame #16: 0x9382b730 CoreFoundation`___CFXNotificationPost_block_invoke + 101 frame #17: 0x93798d90 CoreFoundation`-[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1674 frame #18: 0x93798089 CoreFoundation`_CFXNotificationPost + 806 frame #19: 0x9511053c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 71 frame #20: 0x914ae5c5 AppKit`-[NSApplication _postDidFinishNotification] + 318 frame #21: 0x914adf89 AppKit`-[NSApplication _sendFinishLaunchingNotification] + 222 frame #22: 0x914ac26e AppKit`-[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 523 frame #23: 0x914abeb7 AppKit`-[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 569 frame #24: 0xa6b98ec4 libobjc.A.dylib`-[NSObject performSelector:withObject:withObject:] + 63 frame #25: 0x951578ab Foundation`__76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 92 frame #26: 0x951574b5 Foundation`-[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 397 frame #27: 0x951572e3 Foundation`_NSAppleEventManagerGenericHandler + 186 frame #28: 0x947711c7 AE`aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 1699 frame #29: 0x9476245e AE`dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 30 frame #30: 0x94762347 AE`aeProcessAppleEvent + 443 frame #31: 0x92defb52 HIToolbox`AEProcessAppleEvent + 54 frame #32: 0x914a8510 AppKit`_DPSNextEvent + 2060 frame #33: 0x914a6d5b AppKit`-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 957 frame #34: 0x914a6996 AppKit`-[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:] + 108 frame #35: 0x914a1037 AppKit`-[NSApplication run] + 751 frame #36: 0x02039388 scummvm frame #37: 0x00002702 scummvm frame #38: 0x00002629 scummvm thread #2 frame #0: 0xa7bdfab6 libsystem_kernel.dylib`__workq_kernreturn + 10 frame #1: 0xa7c909c1 libsystem_pthread.dylib`_pthread_wqthread + 415 frame #2: 0xa7c907aa libsystem_pthread.dylib`start_wqthread + 34 thread #3, name = 'com.apple.audio.IOThread.client' frame #0: 0xa7bde1d2 libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0xa7bde713 libsystem_kernel.dylib`mach_msg + 47 frame #2: 0x933d8899 CoreAudio`HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 119 frame #3: 0x933b3d41 CoreAudio`HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 49 frame #4: 0x933b0f25 CoreAudio`HALC_ProxyIOContext::IOWorkLoop() + 1517 frame #5: 0x933b072c CoreAudio`HALC_ProxyIOContext::IOThreadEntry(void*) + 208 frame #6: 0x933e0db6 CoreAudio`___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20 frame #7: 0x933b0403 CoreAudio`HALB_IOThread::Entry(void*) + 71 frame #8: 0xa7c915f8 libsystem_pthread.dylib`_pthread_body + 137 frame #9: 0xa7c947f7 libsystem_pthread.dylib`_pthread_start + 78 frame #10: 0xa7c907ce libsystem_pthread.dylib`thread_start + 34 thread #4 frame #0: 0xa7bde32e libsystem_kernel.dylib`mach_wait_until + 10 frame #1: 0xa7b66b7d libsystem_c.dylib`nanosleep + 322 frame #2: 0x02039593 scummvm frame #3: 0x020395dc scummvm frame #4: 0x0209de8d scummvm frame #5: 0x020ad801 scummvm frame #6: 0xa7c915f8 libsystem_pthread.dylib`_pthread_body + 137 frame #7: 0xa7c947f7 libsystem_pthread.dylib`_pthread_start + 78 frame #8: 0xa7c907ce libsystem_pthread.dylib`thread_start + 34 thread #5, name = 'com.apple.NSEventThread' frame #0: 0xa7bde1d2 libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0xa7bde713 libsystem_kernel.dylib`mach_msg + 47 frame #2: 0x937c58ab CoreFoundation`__CFRunLoopServiceMachPort + 289 frame #3: 0x937c4fd5 CoreFoundation`__CFRunLoopRun + 2896 frame #4: 0x937c4188 CoreFoundation`CFRunLoopRunSpecific + 584 frame #5: 0x937dceed CoreFoundation`CFRunLoopRunInMode + 82 frame #6: 0x914afc3a AppKit`_NSEventThread + 165 frame #7: 0xa7c915f8 libsystem_pthread.dylib`_pthread_body + 137 frame #8: 0xa7c947f7 libsystem_pthread.dylib`_pthread_start + 78 frame #9: 0xa7c907ce libsystem_pthread.dylib`thread_start + 34 thread #6 frame #0: 0xa7bde1d2 libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0xa7bde713 libsystem_kernel.dylib`mach_msg + 47 frame #2: 0x945b0031 CoreMIDI`XServerMachPort::ReceiveMessage(int&, void*, int&) + 67 frame #3: 0x945cc886 CoreMIDI`MIDIProcess::RunMIDIInThread() + 332 frame #4: 0x945d839a CoreMIDI`MIDIProcess::MIDIInPortThread::Run() + 24 frame #5: 0x945e20c3 CoreMIDI`XThread::RunHelper(void*) + 17 frame #6: 0x945e7038 CoreMIDI`CAPThread::Entry(CAPThread*) + 94 frame #7: 0xa7c915f8 libsystem_pthread.dylib`_pthread_body + 137 frame #8: 0xa7c947f7 libsystem_pthread.dylib`_pthread_start + 78 frame #9: 0xa7c907ce libsystem_pthread.dylib`thread_start + 34 thread #7 frame #0: 0x00000000 }}}" defect new normal Engine: AGOS savegame Simon the Sorcerer 1