Changes between Initial Version and Version 1 of Ticket #10844, comment 4


Ignore:
Timestamp:
12/19/18 05:54:02 (3 months ago)
Author:
Vhati
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #10844, comment 4

    initial v1  
    4444)
    4545}}}
     46A second short timer kind of makes sense when the alternative is a ridiculous 10 minutes. The latter gives players time for dialogue. Then they tell the joke to distract Ad Avis, and there's urgency to follow through with the attack.
    4647\\
    4748\\
    48 This joke timer's redundant.
     49After the CD edition shortened sTimeItOut, this joke timer became redundant.
    4950It'd be better to unconditionally dispose() it in state 3 and forgo the fireball stuff.