Changes between Version 1 and Version 2 of Ticket #10835, comment 8


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Timestamp:
12/14/18 04:08:33 (5 years ago)
Author:
Vhati

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  • Ticket #10835, comment 8

    v1 v2  
    2626)
    2727}}}
    28 * After killing Ad Avis, rm730's script is project::changeState(2).
     28* After killing Ad Avis, rm730's script is project::changeState(2). Dunno why.
    2929* Attempting to shoot the crystal calls crystal::setScript(), not the room's. rm730 still has a mysteriously not-removed reference to project from shooting Ad Avis.
    3030* After shooting the crystal, the script will advance, dispose() itself properly, and crystal's reference will be null. rm730's lingering reference will report state 4. The crystal can be shot repeatedly.