Changes between Version 2 and Version 3 of Ticket #10768, comment 5
- Timestamp:
- 11/12/18 04:00:40 (5 years ago)
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Ticket #10768, comment 5
v2 v3 18 18 }}} 19 19 20 Interactive items sometimes change their "loop"/"cel". Each item has a constant "mainLoop"/"mainCel" attribute for the default. Or maybe those volatile attributes can be turned into "maskLoop"/"maskCel".20 Interactive items sometimes change their "loop"/"cel". Each item has a constant "mainLoop"/"mainCel" attribute for the default. That could be copied during a restart. Or maybe those volatile attributes can be turned into "maskLoop"/"maskCel", and the existing code will reset them. 21 21 22 Theyalso have a "value" (weight) that grows when combined with other items. This weight will continue to grow with each restart and further combination. There is no default for value, so each item would need its own hardcoded reset. Luckily, there are only two such items.22 Items also have a "value" (weight) that grows when combined with other items. This weight will continue to grow with each restart and further combination. There is no default for value, so each item would need its own hardcoded reset. Luckily, there are only two such items. 23 23 24 24 * thePiepan (script 16)