Opened 4 years ago
Closed 4 years ago
#10749 closed defect (wontfix)
QFG4: Voice delayed when asking the innkeeper about the shop
|Reported by:||Vhati||Owned by:||Vhati|
|Cc:||Game:||Quest for Glory 4|
ScummVM 2.1.0git3770-g15306581ab (Oct 18 2018 04:27:32)
Windows 7 64bit
QFG4 CD (English)
In town, when asking the innkeeper about the town shop, there is a 2-second delay before the voice audio plays.
"There is not much for sale at the shop next door, but you may find something you need there."
File - 5kb MD5 - Full MD5
RESOURCE.000 - 263dce4aa34c49d3ad29bec889007b1c - 1364ba69e3c0abb68cc0170650a56692
RESOURCE.AUD - c39521bffb1d8b19a57394866184a0ca - 71098b9e97e20c8941c0e4812d5f906f
RESOURCE.MAP - aba367f2102e81782d961b14fbe3d630 - 801a04cc6aa5d437681a2dd0b6545248
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a - 7c858d7253f86dab4cc6066013c5ecec
Change History (8)
by , 4 years ago
comment:1 by , 4 years ago
@Vhati: Thanks for the bug report. Could you try testing this with the original SCI interpreter to see if this occurs in the original as well?
comment:2 by , 4 years ago
I have just compared the MD5sums that you provided with your datafiles with the ones for my copy of QFG4CD from the Quest for Glory Anthology.
They all match, apart from the RESOURCE.AUD file which for my copy has a file MD5sum of 799d4ac594bd79c7f786243c66a5b33c, rather than 71098b9e97e20c8941c0e4812d5f906f.
You may have an earlier variant of the game and mine is patched to fix these issues, but can I suggest that you recopy that file from the original media to see if this is corrupted datafiles and if that fixes this issue?
comment:3 by , 4 years ago
MD5 verified. Another quirk of my earlier variant then.
comment:4 by , 4 years ago
The original interpreter also does this, confirming it was a Sierra problem with this variant.
comment:5 by , 4 years ago
I guess we should still be able to fix this, but great that it's not a ScummVM bug.
comment:6 by , 4 years ago
comment:7 by , 4 years ago
|Status:||new → closed|
message pool 321 - noun: 11, verb: 146, cond: 24, seq: 1
The audio resource was recorded with silence at the beginning.
The silence might be skipped if ScummVM were capable of seeking. It isn't AFAICT.
Closing as wontfix, as bluegr did with #10755.
SavedGame - Inn