id summary reporter owner description type status priority component version resolution keywords cc game 10568 SCI: PHANT1: Crash on startup dafioram rsn8887 "ScummVM: 2.1.0git-2295-gce586aa95c Game: Phant1 DOS When starting up the game it crashes. Mentioned by eriktorbjorn on IRC. Phant2 works just fine. {{{ #0 0x000055555570578c in Sci::SCALER_Scale::read() (this=0x7ffffffb6df0) at engines/sci/graphics/celobj32.cpp:303 #1 0x0000555555704705 in Sci::RENDERER, false>::draw(Graphics::Surface&, Common::Rect const&, Common::Point const&) const (this=0x7ffffffb6dd0, target=..., targetRect=..., scaledPosition=...) at engines/sci/graphics/celobj32.cpp:737 #2 0x00005555556fe4e5 in Sci::CelObj::render >(Graphics::Surface&, Common::Rect const&, Common::Point const&, Common::Rational const&, Common::Rational const&) const (this=0x555556e1ae80, target=..., targetRect=..., scaledPosition=..., scaleX=..., scaleY=...) at engines/sci/graphics/celobj32.cpp:764 #3 0x00005555556f8db3 in Sci::CelObj::scaleDrawNoMD(Graphics::Surface&, Common::Rational const&, Common::Rational const&, Common::Rect const&, Common::Point const&) const (this=0x555556e1ae80, target=..., scaleX=..., scaleY=..., targetRect=..., scaledPosition=...) at engines/sci/graphics/celobj32.cpp:868 #4 0x00005555556f80a0 in Sci::CelObj::draw(Graphics::Surface&, Sci::ScreenItem const&, Common::Rect const&) const (this=0x555556e1ae80, target=..., screenItem=..., targetRect=...) at engines/sci/graphics/celobj32.cpp:574 #5 0x00005555556f80eb in Sci::CelObj::draw(Graphics::Surface&, Sci::ScreenItem const&, Common::Rect const&, bool) (this=0x555556e1ae80, target=..., screenItem=..., targetRect=..., mirrorX=false) at engines/sci/graphics/celobj32.cpp:584 #6 0x000055555570ee19 in Sci::GfxFrameout::drawScreenItemList(Sci::DrawList const&) (this=0x555556bb0270, screenItemList=...) at engines/sci/graphics/frameout.cpp:930 #7 0x000055555570cabb in Sci::GfxFrameout::frameOut(bool, Common::Rect const&) (this=0x555556bb0270, shouldShowBits=true, eraseRect=...) at engines/sci/graphics/frameout.cpp:432 #8 0x0000555555723630 in Sci::GfxTransitions32::processShowStyles() (this=0x555556bb0130) at engines/sci/graphics/transitions32.cpp:126 #9 0x000055555570fd1a in Sci::GfxFrameout::kernelFrameOut(bool) (this=0x555556bb0270, shouldShowBits=true) at engines/sci/graphics/frameout.cpp:1137 #10 0x00005555556f347f in Sci::kFrameOut(Sci::EngineState*, int, Sci::reg_t*) (s=0x555556aabdd0, argc=0, argv=0x555556b4937c) at engines/sci/engine/kgraphics32.cpp:235 #11 0x0000555555691e81 in Sci::callKernelFunc(Sci::EngineState*, int, int) (s=0x555556aabdd0, kernelCallNr=33, argc=0) at engines/sci/engine/vm.cpp:376 #12 0x0000555555694130 in Sci::run_vm(Sci::EngineState*) (s=0x555556aabdd0) at engines/sci/engine/vm.cpp:896 #13 0x000055555562ac7c in Sci::SciEngine::runGame() (this=0x55555604d3f0) at engines/sci/sci.cpp:692 #14 0x00005555556298b9 in Sci::SciEngine::run() (this=0x55555604d3f0) at engines/sci/sci.cpp:459 #15 0x00005555555fa1a2 in runGame(Plugin const*, OSystem&, Common::String const&) (plugin=0x555555f8eb80, system=..., edebuglevels=...) at base/main.cpp:264 #16 0x00005555555fb3c5 in scummvm_main(int, char const* const*) (argc=1, argv=0x7fffffffdfb8) at base/main.cpp:530 #17 0x00005555555f832c in main(int, char**) (argc=1, argv=0x7fffffffdfb8) at backends/platform/sdl/posix/posix-main.cpp:45 }}}" defect closed blocker Engine: SCI fixed sci32 Phantasmagoria 1