Cursor glitching around when mouse is locked into screen or program is full screen
Just today I updated to the fall creators update 1709 for Windows 10. Yesterday when I was playing some good old Freddi Fish, I had no issues. But today after updating (I didn't even touch the game until now so it couldn't be anything else) now when I have the ScummVM window in full screen(The screen before running a game) or the game running in full screen, very sensitive mouse movements will randomly cause the cursor to get sent to an edge of the screen. I also noticed it does this when I use CTRL+M to lock the cursor into the screen if the game is not in full screen.
Change History
(3)
Owner: |
set to csnover
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Resolution: |
→ invalid
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Status: |
new → closed
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Component: |
--Unset-- → Port: Win32
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I was running the latest stable ScummVM build and then I updated to the latest daily build thinking that would fix it but it didn't.