Opened 7 years ago

Closed 7 years ago

Last modified 7 years ago

#10280 closed defect (wontfix)

TITANIC: Video block artefacts

Reported by: csnover Owned by: dreammaster
Priority: normal Component: Engine: Titanic
Version: Keywords:
Cc: Game: Starship Titanic


  1. Load attached save
  2. Click forward

Expected: No video artefacts
Actual: Video artefacts

See attached screenshot for reference.

Build: 8d555acc0dcc2c32fee1250b8ae9c7b7020e24ea

Attachments (2)

titanic-win.008 (101.3 KB ) - added by csnover 7 years ago.
titanic-video-artefacts.jpg (92.0 KB ) - added by csnover 7 years ago.

Download all attachments as: .zip

Change History (6)

by csnover, 7 years ago

Attachment: titanic-win.008 added

by csnover, 7 years ago

Attachment: titanic-video-artefacts.jpg added

comment:1 by dreammaster, 7 years ago

There's something weird going on with this save.. it's crashing in the first CodeWheel load. First with an assert due to _column being 0, and even if I ignore that, it's crashing loading the underlying game object data for the wheel. Are you able to re-load it locally?

comment:2 by dreammaster, 7 years ago

Whoops.. ignore that. I was trying to load the savegame into the German version.

comment:3 by dreammaster, 7 years ago

Owner: set to dreammaster
Resolution: wontfix
Status: newclosed

I checked, and these artifacts happen in the original. And that's not the only place, I recall them in the intro credits animation as well as elsewhere. Anytime there was fast moving animation, there was the possibility of minor artifacts like that due to the lossy encoding method they used. Nothing I can really do about it.

comment:4 by csnover, 7 years ago

Sorry about that! I guess I managed to look at the wrong reference videos in ffplay.

Note: See TracTickets for help on using tickets.