Opened 19 months ago

Closed 19 months ago

Last modified 19 months ago

#10280 closed defect (wontfix)

TITANIC: Video block artefacts

Reported by: csnover Owned by: dreammaster
Priority: normal Component: Engine: Titanic
Keywords: Cc:
Game: Starship Titanic

Description

  1. Load attached save
  2. Click forward

Expected: No video artefacts
Actual: Video artefacts

See attached screenshot for reference.

Build: 8d555acc0dcc2c32fee1250b8ae9c7b7020e24ea

Attachments (2)

titanic-win.008 (101.3 KB) - added by csnover 19 months ago.
titanic-video-artefacts.jpg (92.0 KB) - added by csnover 19 months ago.

Download all attachments as: .zip

Change History (6)

Changed 19 months ago by csnover

Attachment: titanic-win.008 added

Changed 19 months ago by csnover

Attachment: titanic-video-artefacts.jpg added

comment:1 Changed 19 months ago by dreammaster

There's something weird going on with this save.. it's crashing in the first CodeWheel load. First with an assert due to _column being 0, and even if I ignore that, it's crashing loading the underlying game object data for the wheel. Are you able to re-load it locally?

comment:2 Changed 19 months ago by dreammaster

Whoops.. ignore that. I was trying to load the savegame into the German version.

comment:3 Changed 19 months ago by dreammaster

Owner: set to dreammaster
Resolution: wontfix
Status: newclosed

I checked, and these artifacts happen in the original. And that's not the only place, I recall them in the intro credits animation as well as elsewhere. Anytime there was fast moving animation, there was the possibility of minor artifacts like that due to the lossy encoding method they used. Nothing I can really do about it.

comment:4 Changed 19 months ago by csnover

Sorry about that! I guess I managed to look at the wrong reference videos in ffplay.

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