id summary reporter owner description type status priority component version resolution keywords cc game 10091 TITANIC: Mouse interaction bug during introduction sequence csnover dreammaster "Build: 6fac0ace2c844aa68c2482362021981ed1db931b + PR 975, macOS 10.11, SDL 2.0.5, ASan on At the beginning of the game when Marsinta assigns you your SGC room, the game turns you automatically to talk to Krage. During this sequence, starting from when Krage walks into view, the mouse is in an interactive state. If you click the mouse to navigate forward, once Krage is done with his current random animation, he will walk away, even though he keeps talking and the game keeps you stuck there until he finishes talking. It looks like the mouse is a little wacky here in the original engine too, it cycles between the normal-cursor and then back to the wait-cursor during the room animation, but it does seem to keep it on the wait-cursor for the duration of Krage’s speech so you can’t cause glitches like this." defect closed normal Engine: Titanic worksforme Starship Titanic