{6} All Tickets By Milestone (Including closed) (9700 matches)

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Results (1 - 100 of 9700)

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Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#4616 GOB3: Lock up at grocery Engine: Gob new defect blocker DrMcCoy Jan 2, 2017
#3712 ALL: --savepath=PATH broken --Unset-- new defect high Jun 21, 2011
#5405 WOODRUFF: Can't Get Master's Powers Engine: Gob new defect high DrMcCoy Jun 24, 2012
#5667 HUGO: Priority glitches in Whodunit? (Main Hall) Engine: Hugo new defect high Strangerke May 18, 2013
#5730 AGI: Winnie: Color flood fill issue Engine: AGI new defect high m-kiewitz Feb 2, 2016
#5862 AGOS: Deadlock when quitting Waxworks demo Engine: AGOS new defect high Kirben Jan 22, 2012
#5914 IPHONE: swipe to simulate arrow keys doesn't work Ports new defect high vinterstum Feb 2, 2016
#6013 DW1: Act 2 Amazon dialog still skipping in GRA Versions Engine: Tinsel new defect high Apr 22, 2013
#6025 TUCKER: crash after intro on PPC Mac OSX 10.3 Engine: Tucker new defect high Jul 16, 2013
#6051 AGOS: SIMON1DOS French Text Glitch Engine: AGOS new defect high Kirben Jun 24, 2012
#6054 HUGO: Priority glitch in Whodunit? (Parrot) Engine: Hugo new defect high Strangerke Jun 30, 2012
#6243 AGOS: The Feeble Files PL - wrong file used Engine: AGOS new defect high Kirben Apr 21, 2013
#6842 Sfinx - Possible BUG... can't finish the game at this savepoint. Engine: CGE2 new defect high Feb 4, 2016
#7011 RINGWORLD2: Deadlock in the sound code Engine: TsAGE new defect high Feb 1, 2016
#7085 Neverhood Russian version bug (BlbArchive::load() Error during decompression) Engine: Neverhood new defect high Mar 25, 2016
#7677 SCUMMVM on Symbian S60 v5 Touch phones new enhancement high Dec 11, 2013
#7891 REWORK ASPECT RATIO correction (like DOSBOX) Engine: SCUMM new enhancement high May 9, 2016
#1410 MI2: Two soundtracks playing at once Engine: SCUMM new defect normal Oct 12, 2011
#1946 ADLIB: Adlib Emulation doesn't Respect Volume Settings new defect normal Nov 18, 2011
#2377 MI VGA: Guybrush doesn't appear immediately at the 1st beach Engine: SCUMM new defect normal Jun 21, 2011
#2477 MANIACNES: Walking and talking doesn't display properly Engine: SCUMM new defect normal Mar 16, 2006
#2536 MANIACNES: Minor newgame sound glitch Engine: SCUMM new defect normal Jun 24, 2012
#2538 MANIACNES: Sound glitches Engine: SCUMM new defect normal Oct 3, 2011
#2693 SCUMM: Potential savegame incompatibility Engine: SCUMM new defect normal Jan 21, 2017
#3110 ZAK: Time bug in airplane Engine: SCUMM new defect normal Apr 19, 2012
#3215 ZAK: intro behavior + movement Engine: SCUMM new defect normal Jul 16, 2009
#3326 COMI: Occasional missing speech... Engine: SCUMM new defect normal Mar 8, 2014
#3454 COMI: Part 5: Clickable sky behaves strangely Engine: SCUMM new defect normal Jun 24, 2012
#3467 MANIAC V1: Feeding Meat Eating Plant doesn't work correctly Engine: SCUMM new defect normal Jun 24, 2012
#3493 DIG: Rat Trap Puzzle Error Engine: SCUMM new defect normal Aug 9, 2014
#3533 HE FREDDI4: Luther posessed and ghost whispering Engine: SCUMM new defect normal Kirben Sep 9, 2010
#3594 MANIACNES: Text artifacts Engine: SCUMM new defect normal Oct 3, 2011
#3709 SAM: text off screen in german version Engine: SCUMM new defect normal Jun 21, 2011
#3757 SIMON1: Bad sync Iin Italian CD version Engine: AGOS new defect normal May 17, 2015
#3813 SPYFOX3 GERMAN: Crashes when entering ''hair-style'' room Engine: SCUMM new defect normal Kirben Oct 21, 2010
#3952 SWORD2: Core on startup if no audio device Engine: Sword2 new defect normal Jun 21, 2011
#4078 SIMON2: Cat disappears and doesn't reappear Engine: AGOS new defect normal Kirben Apr 4, 2010
#4111 MANIAC V2: Meteor Police never arrives Engine: SCUMM new defect normal Jun 24, 2012
#4112 MANIAC V2: Power never returns Engine: SCUMM new defect normal Jun 24, 2012
#4129 MI2: Waterfall sound breaks up Engine: SCUMM new defect normal Jul 24, 2009
#4144 T7G: Starting Apparition out of sync Engine: Groovie new defect normal spookypeanut Jun 5, 2016
#4259 DIG: Cursor delays to appear after scene skip Engine: SCUMM new defect normal Jun 24, 2012
#4303 COMI: The menu doesn't work properly Engine: SCUMM new defect normal Jul 12, 2010
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! Engine: Tinsel new defect normal Mar 13, 2011
#4388 AGI: Incorrect CGA palette Engine: AGI new defect normal sev- Aug 22, 2016
#4391 COMI: No digital iMUSE fades Engine: SCUMM new defect normal Sep 5, 2016
#4410 DIG: Subtitles are sometimes not displayed Engine: SCUMM new defect normal Oct 6, 2011
#4424 COMI: Guybrush walks in place when examing certain objects Engine: SCUMM new defect normal Apr 18, 2010
#4480 ITE: Graphics glitches in rat cave Engine: SAGA new defect normal Dec 24, 2009
#4493 INDY3 MAC: Credits Overwritten Engine: SCUMM new defect normal Jul 30, 2009
#4494 INDY3 MAC: Music Does Not Play When Loading Games Engine: SCUMM new defect normal Jul 30, 2009
#4499 MI2: MIXER: bad wiring in adlib and mixed midi modes Engine: SCUMM new defect normal Nov 3, 2010
#4502 ScummVM won't quit if error() is called in a timer callback --Unset-- new defect normal Aug 7, 2009
#4535 MONKEY: Voodoo lady palette glitches in Amiga version Engine: SCUMM new defect normal Jun 24, 2012
#4556 MANIAC V2: Purple Tentacle appears in lab after he leaves Engine: SCUMM new defect normal Oct 5, 2011
#4562 CHASE: can't create new levels Engine: SCUMM new defect normal Kirben Nov 17, 2013
#4575 FT: Issue with subtitles in French version Engine: SCUMM new defect normal sylvaintv Jun 26, 2012
#4593 ZAK-V1-C64 Graphic glitch in plain Engine: SCUMM new defect normal Nov 3, 2010
#4594 ZAK: Zak keeps walk animation without moving Engine: SCUMM new defect normal Sep 14, 2009
#4601 ZAK FM-TOWNS: shopkeeper keeps walking Engine: SCUMM new defect normal Sep 14, 2009
#4618 GOB3: Actor annimation is stuck or something Engine: Gob new defect normal DrMcCoy Sep 26, 2009
#4620 GOB3: Duplicate main character sprite Engine: Gob new defect normal DrMcCoy Jun 24, 2012
#4635 COMI: The Barbary Coast music switch too soon. Engine: SCUMM new defect normal Apr 1, 2011
#4647 GOB3: Ooya can walk in the air Engine: Gob new defect normal DrMcCoy Oct 24, 2009
#4649 GOB3: Divinity (last) level: left doorbell dissapeared Engine: Gob new defect normal DrMcCoy Oct 19, 2009
#4650 MOTOMAGX: voices sound faster than normal Engine: SCUMM new defect normal Dec 22, 2010
#4687 ITE: Jail bug after speaking to Shiala Engine: SAGA new defect normal Jun 24, 2012
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop Engine: SCUMM new defect normal Jul 26, 2014
#4767 SPYFOX 3: Sprite problem Engine: SCUMM new defect normal Kirben Apr 28, 2013
#4775 GOB2: Machine hotspot disappears in armor room Engine: Gob new defect normal DrMcCoy Feb 24, 2010
#4776 FREDDI 1: Graphical Glitch in opening cutscene Engine: SCUMM new defect normal Kirben Apr 27, 2013
#4801 HE SPYFOX 2: Actor talk animation broken Engine: SCUMM new defect normal Kirben Sep 9, 2010
#4815 NIPPON: Explanation verbs stuck Engine: Parallaction new defect normal peres Aug 25, 2011
#4821 NIPPON: "Push the button" verb appears when it shouldn't Engine: Parallaction new defect normal peres Sep 28, 2011
#4871 SYMBIAN: TEEN: cannot load game Engine: TeenAgent new defect normal anotherguest Jul 23, 2012
#4872 SYMBIAN: TUCKER: game quits after a minute of play Engine: Tucker new defect normal anotherguest Jun 16, 2010
#4876 IPHONE: Skip gesture does not work in 'click-and-drag' mode new defect normal vinterstum Jul 16, 2011
#4879 IPHONE: iPad rotation lock not handled properly new defect normal vinterstum May 19, 2014
#4883 COMI/SYMBIAN: ingame music sounds like static noise Engine: SCUMM new defect normal anotherguest May 16, 2011
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new defect normal May 16, 2011
#4911 COMI: crash on 1-st scene (Russian version) Engine: SCUMM new defect normal sev- Jun 24, 2012
#4926 descumm "} else {" blocks Tools new defect normal Jul 17, 2010
#4935 ELVIRA2: Gameplay issue / Fighting bugs Engine: AGOS new defect normal Kirben Mar 8, 2015
#5115 SCI: Missing music instruments Engine: SCI new defect normal Feb 15, 2015
#5307 SCI: PQ3: channel volumes are wrong when using Adlib Engine: SCI new defect normal Aug 5, 2012
#5312 MI1: navigator (related to actor faces actor) Engine: SCUMM new defect normal Aug 27, 2010
#5320 MT-32 MIDI in OSX Broken Between 1.0 and 1.1 Releases Engine: SCUMM new defect normal athrxx Sep 28, 2011
#5368 MANIACNES: Character stuck after opening lab door Engine: SCUMM new defect normal May 16, 2011
#5406 WOODRUFF: Menu Graphics Glitch In High Morals Club Engine: Gob new defect normal Oct 8, 2010
#5409 WOODRUFF: Annoying scrolling behaviour in windowed mode Engine: Gob new defect normal DrMcCoy Jun 24, 2012
#5413 WOODRUFF: Possible lockup in the prison tower Engine: Gob new defect normal DrMcCoy Jun 24, 2012
#5490 GOB3: Incorrect Name of Potion Object In Lab Engine: Gob new defect normal Strangerke Apr 17, 2011
#5624 ZAKTOWNS: Opening hostel door (Mars) corrupts cutscene index Engine: SCUMM new defect normal Kirben Aug 24, 2013
#5636 MOHAWK: MD5 checksums for undetected Living Books demos Engine: Mohawk new defect normal fuzzie Feb 15, 2012
#5638 IHNM: Animations speed/sequence is off Engine: SAGA new defect normal Jun 28, 2011
#5724 LB: Unaccounted for game: arg Engine: Mohawk new defect normal fuzzie Oct 3, 2011
#5732 DC: Toonstruck demo launch error Engine: Toon new defect normal zeldin Jun 22, 2012
#5745 ITE Floppy: Audio loops and game stops responding Engine: SAGA new defect normal sev- Apr 28, 2013
#5752 WinCE: Fascination: Multifuncion mapping Engine: Gob new defect normal CeRiAl Jan 7, 2012
#5759 PSP: Urban Runner: Loading of Savegames does not work Engine: Gob new defect normal bluddy Jun 4, 2013
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