Index: sound/mods/tfmx.cpp
===================================================================
--- sound/mods/tfmx.cpp	(Revision 44017)
+++ sound/mods/tfmx.cpp	(Arbeitskopie)
@@ -619,7 +619,7 @@
 	for (;;) {
 		const uint16 *const trackData = getTrackPtr(_trackCtx.posInd);
 
-		if (trackData[0] != FROM_BE_16(0xEFFE)) {
+		if (trackData[0] != CONSTANT_BE_16(0xEFFE)) {
 			// 8 commands for Patterns
 			for (int i = 0; i < 8; ++i) {
 				const uint8 *patCmd = (const uint8 *)&trackData[i];
@@ -637,12 +637,12 @@
 
 		} else {
 			// 16 byte Trackstep Command
-			switch (READ_BE_UINT16(&trackData[1])) {
-			case 0:	// Stop Player. No Parameters
+			switch (trackData[1]) {
+			case CONSTANT_BE_16(0):	// Stop Player. No Parameters
 				stopPaula();
 				return false;
 
-			case 1:	// Branch/Loop section of tracksteps. Parameters: branch target, loopcount
+			case CONSTANT_BE_16(1):	// Branch/Loop section of tracksteps. Parameters: branch target, loopcount
 				if (_trackCtx.loopCount != 0) {
 					if (_trackCtx.loopCount < 0)
 						_trackCtx.loopCount = READ_BE_UINT16(&trackData[3]);
@@ -652,7 +652,7 @@
 				--_trackCtx.loopCount;
 				break;
 
-			case 2:	{ // Set Tempo. Parameters: tempo, divisor
+			case CONSTANT_BE_16(2):	{ // Set Tempo. Parameters: tempo, divisor
 				_playerCtx.patternCount = _playerCtx.patternSkip = READ_BE_UINT16(&trackData[2]); // tempo
 				const uint16 temp = READ_BE_UINT16(&trackData[3]); // divisor
 
@@ -660,12 +660,12 @@
 					setInterruptFreqUnscaled(temp & 0x1FF);
 				break;
 			}
-			case 4:	// Fade. Parameters: tempo, endVol
+			case CONSTANT_BE_16(4):	// Fade. Parameters: tempo, endVol
 				// load the LSB of the 16bit words
 				initFadeCommand(((const uint8 *)&trackData[2])[1], ((const int8 *)&trackData[3])[1]);
 				break;
 
-			case 3:	// Unknown, stops player aswell
+			case CONSTANT_BE_16(3):	// Unknown, stops player aswell
 			default:
 				debug(3, "Tfmx: Unknown Trackstep Command: %02X", READ_BE_UINT16(&trackData[1]));
 				// MI-Player handles this by stopping the player, we just continue
